Effects of virtual environment platforms on emotional responses.

Journal Article (Journal Article)

The goal of the current study was to investigate the effects of different virtual environment (VE) technologies (i.e., desktop, head mounted display, or fully immersive platforms) on emotional arousal and task performance. Fifty-three participants were recruited from a college population. Reactivity to stressful VEs was examined in three VE systems from desktop to high-end fully immersive systems. The experiment was a 3 (desktop system, head mounted display, and six wall system)×2 (high- and low-stressful VE) within subject design, with self-reported emotional arousal and valence, skin conductance, task performance, presence, and simulator sickness examined as dependent variables. Replicating previous studies, the fully immersive system induced the highest sense of presence and the head mounted display system elicited the highest amount of simulator sickness. Extending previous studies, the results demonstrated that VE platforms were associated with different patterns in emotional responses and task performance. Our findings suggest that different VE systems may be appropriate for different scientific purposes when studying stress reactivity using emotionally evocative tasks.

Full Text

Duke Authors

Cited Authors

  • Kim, K; Rosenthal, MZ; Zielinski, DJ; Brady, R

Published Date

  • March 2014

Published In

Volume / Issue

  • 113 / 3

Start / End Page

  • 882 - 893

PubMed ID

  • 24440136

Electronic International Standard Serial Number (EISSN)

  • 1872-7565

Digital Object Identifier (DOI)

  • 10.1016/j.cmpb.2013.12.024


  • eng

Conference Location

  • Ireland