Multimodal reconstruction of landscape in serious games for heritage: An insight on the creation of Fort Ross Virtual Warehouse serious game

Journal Article

This paper identifies the significance of cultural landscapes in serious games as conveyers of cultural heritage and values the scientific reconstruction of the environment in digital-based learning tools. In this article we propose an effective methodology for producing historically validated landscapes in serious games for heritage which we adopted in the implementation of Fort Ross Virtual Warehouse serious game developed in Unity 3D. Fort Ross historical landscape has been produced through a multimodal approach incorporating data originated from LiDAR, terrestrial laser scanning, image-based 3D reconstruction, and 3D models created from historical and iconographical sources. This article seeks to answer specific research questions that belong to the field of serious games: what is the role of landscape in a serious game for heritage? Which landscape should we consider for reconstruction purposes and how? Which data acquisition technologies are optimal for use in which particular environmental scenarios? © 2013 IEEE.

Full Text

Duke Authors

Cited Authors

  • Lercari, N; Forte, M; Onsurez, L; Schultz, J

Published Date

  • December 1, 2013

Published In

  • Proceedings of the DigitalHeritage 2013 - Federating the 19th Int'l VSMM, 10th Eurographics GCH, and 2nd UNESCO Memory of the World Conferences, Plus Special Sessions fromCAA, Arqueologica 2.0 et al.

Volume / Issue

  • 2 /

Start / End Page

  • 231 - 238

Digital Object Identifier (DOI)

  • 10.1109/DigitalHeritage.2013.6744759

Citation Source

  • Scopus