Comparative study of input devices for a VR mine simulation

Published

Conference Paper

It has been shown that virtual reality (VR) can be used to train mine workers for safety in critical situations [4]. The National Institute for Occupational Safety and Health (NIOSH) has a virtual reality (VR) laboratory on its Pittsburgh campus. Currently, input devices for the system are an Xbox 360 game pad and an air mouse. Due to the high cost and added complexity of most 3D tracking systems, we wanted to first test to see if the mine safety application could benefit from an upgrade to a 6-DOF tracking system. Thus, we conducted a pilot study at Duke University's six-sided CAVE-type system, and collected performance and questionnaire data for three tasks (selection, navigation, and maneuvering) and three devices (gamepad, air mouse, 6-DOF wand). Results indicate that the wand allows users to complete tasks faster and is preferred by users. However, in certain situations its use led to more errors. © 2014 IEEE.

Full Text

Duke Authors

Cited Authors

  • Zielinski, D; Macdonald, B; Kopper, R

Published Date

  • January 1, 2014

Published In

  • Proceedings Ieee Virtual Reality

Start / End Page

  • 125 - 126

International Standard Book Number 13 (ISBN-13)

  • 9781479928712

Digital Object Identifier (DOI)

  • 10.1109/VR.2014.6802083

Citation Source

  • Scopus