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Immersed in Technology: Art and Virtual Environments

Embodied Virtuality: Or How to Put Bodies Back into the Picture

Publication ,  Chapter
Hayles, NK
1995

Duke Scholars

Publication Date

1995

Start / End Page

1 / 28

Publisher

MIT Press
 

Citation

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Hayles, N. K. (1995). Embodied Virtuality: Or How to Put Bodies Back into the Picture. In D. Augaitis, D. MacLeod, & M. A. Moser (Eds.), Immersed in Technology: Art and Virtual Environments (pp. 1–28). Cambridge: MIT Press.
Hayles, N. K. “Embodied Virtuality: Or How to Put Bodies Back into the Picture.” In Immersed in Technology: Art and Virtual Environments, edited by Diana Augaitis, Douglas MacLeod, and Mary Anne Moser, 1–28. Cambridge: MIT Press, 1995.
Hayles NK. Embodied Virtuality: Or How to Put Bodies Back into the Picture. In: Augaitis D, MacLeod D, Moser MA, editors. Immersed in Technology: Art and Virtual Environments. Cambridge: MIT Press; 1995. p. 1–28.
Hayles, N. K. “Embodied Virtuality: Or How to Put Bodies Back into the Picture.” Immersed in Technology: Art and Virtual Environments, edited by Diana Augaitis et al., MIT Press, 1995, pp. 1–28.
Hayles NK. Embodied Virtuality: Or How to Put Bodies Back into the Picture. In: Augaitis D, MacLeod D, Moser MA, editors. Immersed in Technology: Art and Virtual Environments. Cambridge: MIT Press; 1995. p. 1–28.

Publication Date

1995

Start / End Page

1 / 28

Publisher

MIT Press