Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments

Conference Paper

© 2016 IEEE. Here we explore a visual display technique for low frame rate virtual environments called low persistence (LP). This involves displaying the rendered frame for a single display frame and blanking the screen while waiting for the next frame to be generated. To gain greater knowledge about the LP technique, we have conducted a user study to evaluate user performance and learning during a dynamic target acquisition task. The task involved the acquisition of targets moving along several different trajectories, modeled after a shotgun trap shooting task. The results of our study indicate the LP condition approaches high frame rate performance within certain classes of target trajectories. Interestingly we also see that learning is consistent across conditions, indicating that it may not always be necessary to train under a visually high frame rate system.

Full Text

Duke Authors

Cited Authors

  • Zielinski, DJ; Rao, H; Potter, N; Appelbaum, LG; Kopper, R

Published Date

  • July 5, 2016

Published In

  • Proceedings - IEEE Virtual Reality

Volume / Issue

  • 2016-July /

Start / End Page

  • 319 - 320

International Standard Book Number 13 (ISBN-13)

  • 9781509008360

Digital Object Identifier (DOI)

  • 10.1109/VR.2016.7504782

Citation Source

  • Scopus