User experience evaluation with archaeometry interactive tools in Virtual Reality environment

Conference Paper

© 2017 IEEE. In this work we present a study about usability experience of users in a cyber-archeological environment. We researched how they explore a realistic 3D environment in Virtual Reality (VR) through archaeometry conventional techniques. Our objective is to evaluate users experiences with interactive archaeometry tools with archaeologist (not a VR expert) and compare results with VR experts (not an archeology expert). Two hypothesis will be tested: a) it's possible to simulate the virtual world realistically as the real one?; b) if this VR model is passive of exploration, is it possible to create 3DUI analytical tools to help archaeologist to manipulate archaeometry tools? To explore these hypotheses we conducted experimental tests with ten users and the results are promising.

Full Text

Duke Authors

Cited Authors

  • Corrêa, AG; Borba, EZ; Lopes, R; Zuffo, MK; Araujo, A; Kopper, R

Published Date

  • April 5, 2017

Published In

  • 2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017 - Proceedings

Start / End Page

  • 217 - 218

International Standard Book Number 13 (ISBN-13)

  • 9781509067169

Digital Object Identifier (DOI)

  • 10.1109/3DUI.2017.7893349

Citation Source

  • Scopus