Using Virtual Reality Simulation Environments to Assess Competence for Emergency Medicine Learners.

Published

Journal Article

Immersive learning environments that use virtual simulation (VS) technology are increasingly relevant as medical learners train in an environment of restricted clinical training hours and a heightened focus on patient safety. We conducted a consensus process with a breakout group of the 2017 Academic Emergency Medicine Consensus Conference "Catalyzing System Change Through Health Care Simulation: Systems, Competency, and Outcomes." This group examined the current uses of VS in training and assessment, including limitations and challenges in implementing VS into medical education curricula. We discuss the role of virtual environments in formative and summative assessment. Finally, we offer recommended areas of focus for future research examining VS technology for assessment, including high-stakes assessment in medical education. Specifically, we discuss needs for determination of areas of focus for VS training and assessment, development and exploration of virtual platforms, automated feedback within such platforms, and evaluation of effectiveness and validity of VS education.

Full Text

Duke Authors

Cited Authors

  • McGrath, JL; Taekman, JM; Dev, P; Danforth, DR; Mohan, D; Kman, N; Crichlow, A; Bond, WF

Published Date

  • February 2018

Published In

Volume / Issue

  • 25 / 2

Start / End Page

  • 186 - 195

PubMed ID

  • 28888070

Pubmed Central ID

  • 28888070

Electronic International Standard Serial Number (EISSN)

  • 1553-2712

International Standard Serial Number (ISSN)

  • 1069-6563

Digital Object Identifier (DOI)

  • 10.1111/acem.13308

Language

  • eng