Computer games: a double-edged sword?


Journal Article

Excessive computer game playing (ECGP) has already become a serious social problem. However, limited data from experimental lab studies are available about the negative consequences of ECGP on players' cognitive characteristics. In the present study, we compared three groups of participants (current ECGP participants, previous ECGP participants, and control participants) on a Multiple Object Tracking (MOT) task. The previous ECGP participants performed significantly better than the control participants, which suggested a facilitation effect of computer games on visuospatial abilities. Moreover, the current ECGP participants performed significantly worse than the previous ECGP participants. This more important finding indicates that ECGP may be related to cognitive deficits. Implications of this study are discussed.

Full Text

Cited Authors

  • Sun, D-L; Ma, N; Bao, M; Chen, X-C; Zhang, D-R

Published Date

  • October 2008

Published In

Volume / Issue

  • 11 / 5

Start / End Page

  • 545 - 548

PubMed ID

  • 18817481

Pubmed Central ID

  • 18817481

Electronic International Standard Serial Number (EISSN)

  • 1557-8364

International Standard Serial Number (ISSN)

  • 1094-9313

Digital Object Identifier (DOI)

  • 10.1089/cpb.2007.0145


  • eng