Near-Linear Algorithms for Geometric Hitting Sets and Set Covers
© 2019, Springer Science+Business Media, LLC, part of Springer Nature. Given a finite range space Σ = (X, R) , with N= | X| + | R| , we present two simple algorithms, based on the multiplicative-weight method, for computing a small-size hitting set or set cover of Σ. The first algorithm is a simpler variant of the Brönnimann–Goodrich algorithm but more efficient to implement, and the second algorithm can be viewed as solving a two-player zero-sum game. These algorithms, in conjunction with some standard geometric data structures, lead to near-linear algorithms for computing a small-size hitting set or set cover for a number of geometric range spaces. For example, they lead to O(Npolylog (N)) expected-time randomized O(1)-approximation algorithms for both hitting set and set cover if X is a set of points and R a set of disks in R2.
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