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Stackelberg vs. nash in security games: An extended investigation of interchangeability, equivalence, and uniqueness

Publication ,  Journal Article
Korzhyk, D; Yin, Z; Kiekintveld, C; Conitzer, V; Tambe, M
Published in: Journal of Artificial Intelligence Research
May 1, 2011

There has been significant recent interest in game-theoretic approaches to security, with much of the recent research focused on utilizing the leader-follower Stackelberg game model. Among the major applications are the ARMOR program deployed at LAX Airport and the IRIS program in use by the US Federal Air Marshals (FAMS). The foundational assumption for using Stackelberg games is that security forces (leaders), acting first, commit to a randomized strategy; while their adversaries (followers) choose their best response after surveillance of this randomized strategy. Yet, in many situations, a leader may face uncertainty about the follower's surveillance capability. Previous work fails to address how a leader should compute her strategy given such uncertainty. We provide five contributions in the context of a general class of security games. First, we show that the Nash equilibria in security games are interchangeable, thus alleviating the equilibrium selection problem. Second, under a natural restriction on security games, any Stackelberg strategy is also a Nash equilibrium strategy; and furthermore, the solution is unique in a class of security games of which ARMOR is a key exemplar. Third, when faced with a follower that can attack multiple targets, many of these properties no longer hold. Fourth, we show experimentally that in most (but not all) games where the restriction does not hold, the Stackelberg strategy is still a Nash equilibrium strategy, but this is no longer true when the attacker can attack multiple targets. Finally, as a possible direction for future research, we propose an extensive-form game model that makes the defender's uncertainty about the attacker's ability to observe explicit. © 2011 AI Access Foundation. All rights reserved.

Duke Scholars

Published In

Journal of Artificial Intelligence Research

DOI

EISSN

1076-9757

Publication Date

May 1, 2011

Volume

41

Start / End Page

297 / 327

Related Subject Headings

  • Artificial Intelligence & Image Processing
  • 4611 Machine learning
  • 4603 Computer vision and multimedia computation
  • 4602 Artificial intelligence
  • 1702 Cognitive Sciences
  • 0801 Artificial Intelligence and Image Processing
  • 0102 Applied Mathematics
 

Citation

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Korzhyk, D., Yin, Z., Kiekintveld, C., Conitzer, V., & Tambe, M. (2011). Stackelberg vs. nash in security games: An extended investigation of interchangeability, equivalence, and uniqueness. Journal of Artificial Intelligence Research, 41, 297–327. https://doi.org/10.1613/jair.3269
Korzhyk, D., Z. Yin, C. Kiekintveld, V. Conitzer, and M. Tambe. “Stackelberg vs. nash in security games: An extended investigation of interchangeability, equivalence, and uniqueness.” Journal of Artificial Intelligence Research 41 (May 1, 2011): 297–327. https://doi.org/10.1613/jair.3269.
Korzhyk D, Yin Z, Kiekintveld C, Conitzer V, Tambe M. Stackelberg vs. nash in security games: An extended investigation of interchangeability, equivalence, and uniqueness. Journal of Artificial Intelligence Research. 2011 May 1;41:297–327.
Korzhyk, D., et al. “Stackelberg vs. nash in security games: An extended investigation of interchangeability, equivalence, and uniqueness.” Journal of Artificial Intelligence Research, vol. 41, May 2011, pp. 297–327. Scopus, doi:10.1613/jair.3269.
Korzhyk D, Yin Z, Kiekintveld C, Conitzer V, Tambe M. Stackelberg vs. nash in security games: An extended investigation of interchangeability, equivalence, and uniqueness. Journal of Artificial Intelligence Research. 2011 May 1;41:297–327.

Published In

Journal of Artificial Intelligence Research

DOI

EISSN

1076-9757

Publication Date

May 1, 2011

Volume

41

Start / End Page

297 / 327

Related Subject Headings

  • Artificial Intelligence & Image Processing
  • 4611 Machine learning
  • 4603 Computer vision and multimedia computation
  • 4602 Artificial intelligence
  • 1702 Cognitive Sciences
  • 0801 Artificial Intelligence and Image Processing
  • 0102 Applied Mathematics