Skip to main content

An "ethical" game-theoretic solution concept for two-player perfect-information games

Publication ,  Journal Article
Letchford, J; Conitzer, V; Jain, K
Published in: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
December 1, 2008

The standard solution concept for perfect-information extensive form games is subgame perfect Nash equilibrium. However, humans do not always play according to a subgame perfect Nash equilibrium, especially in games where it is possible for all the players to obtain much higher payoffs if they place some trust in each other (and this trust is not violated). In this paper, we introduce a new solution concept for two-player perfect-information games that attempts to model this type of trusting behavior (together with the "ethical" behavior of not violating that trust). The concept takes subgame perfect equilibrium as a starting point, but then repeatedly resolves the game based on the players being able to trust each other. We give two distinct algorithmic definitions of the concept and show that they are equivalent. Finally, we give a fast implementation of one of the algorithms for solving the game, and show that it runs in time O(nlogn∈+∈nhlog(n/h)). © 2008 Springer Berlin Heidelberg.

Duke Scholars

Published In

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

DOI

EISSN

1611-3349

ISSN

0302-9743

Publication Date

December 1, 2008

Volume

5385 LNCS

Start / End Page

696 / 707

Related Subject Headings

  • Artificial Intelligence & Image Processing
  • 46 Information and computing sciences
 

Citation

APA
Chicago
ICMJE
MLA
NLM
Letchford, J., Conitzer, V., & Jain, K. (2008). An "ethical" game-theoretic solution concept for two-player perfect-information games. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 5385 LNCS, 696–707. https://doi.org/10.1007/978-3-540-92185-1_75
Letchford, J., V. Conitzer, and K. Jain. “An "ethical" game-theoretic solution concept for two-player perfect-information games.” Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5385 LNCS (December 1, 2008): 696–707. https://doi.org/10.1007/978-3-540-92185-1_75.
Letchford J, Conitzer V, Jain K. An "ethical" game-theoretic solution concept for two-player perfect-information games. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 2008 Dec 1;5385 LNCS:696–707.
Letchford, J., et al. “An "ethical" game-theoretic solution concept for two-player perfect-information games.” Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 5385 LNCS, Dec. 2008, pp. 696–707. Scopus, doi:10.1007/978-3-540-92185-1_75.
Letchford J, Conitzer V, Jain K. An "ethical" game-theoretic solution concept for two-player perfect-information games. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 2008 Dec 1;5385 LNCS:696–707.

Published In

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

DOI

EISSN

1611-3349

ISSN

0302-9743

Publication Date

December 1, 2008

Volume

5385 LNCS

Start / End Page

696 / 707

Related Subject Headings

  • Artificial Intelligence & Image Processing
  • 46 Information and computing sciences