AWESOME: A General Multiagent Learning Algorithm that Converges in Self-Play and Learns a Best Response Against Stationary Opponents


Journal Article

A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algorithm that has come closest, WoLF-IGA, has been proven to have these two properties in 2-player 2-action repeated games - assuming that the opponent's (mixed) strategy is observable. In this paper we present AWESOME, the first algorithm that is guaranteed to have these two properties in all repeated (finite) games. It requires only that the other players' actual actions (not their strategies) can be observed at each step. It also learns to play optimally against opponents that eventually become stationary. The basic idea behind AWESOME (Adapt When Everybody is Stationary, Otherwise Move to Equilibrium) is to try to adapt to the others' strategies when they appear stationary, but otherwise to retreat to a precomputed equilibrium strategy. The techniques used to prove the properties of AWESOME are fundamentally different from those used for previous algorithms, and may help in analyzing other multiagent learning algorithms also.

Duke Authors

Cited Authors

  • Conitzer, V; Sandholm, T

Published Date

  • December 1, 2003

Published In

  • Proceedings, Twentieth International Conference on Machine Learning

Volume / Issue

  • 1 /

Start / End Page

  • 83 - 90

Citation Source

  • Scopus