Exploring the role of visualization and engagement in computer science education

Published

Journal Article

Visualization technology can be used to graphically Illustrate various concepts in computer science. We argue that such technology, no matter how well it is designed, is of little educational value unless it engages learners in an active learning activity. Drawing on a review of experimental studies of visualization effectiveness, we motivate this position against the backdrop of current attitudes and best practices with respect to visualization use. We suggest a new taxonomy of learner engagement with visualization technology. Grounded in Bloom's well recognized taxonomy of understanding, we suggest metrics for assessing the learning outcomes to which such engagement may lead. Based on these taxonomies of engagement and effectiveness metrics, we present a framework for experimental studies of visualization effectiveness. Interested computer science educators are invited to collaborate with us by carrying out studies within this framework.

Full Text

Duke Authors

Cited Authors

  • Naps, TL; Fleischer, R; McNally, M; Rößling, G; Hundhausen, C; Rodger, S; Almstrum, V; Korhonen, A; Velázquez-Iturbide, JA; Dann, W; Malmi, L

Published Date

  • December 1, 2002

Published In

  • Proceedings of the Conference on Integrating Technology Into Computer Science Education, Iticse

Start / End Page

  • 131 - 152

Digital Object Identifier (DOI)

  • 10.1145/960568.782998

Citation Source

  • Scopus