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Creating widely accessible spatial interfaces: mobile VR for managing persistent pain.

Publication ,  Journal Article
Schroeder, D; Korsakov, F; Jolton, J; Keefe, FJ; Haley, A; Keefe, DF
Published in: IEEE Comput Graph Appl
2013

Using widely accessible VR technologies, researchers have implemented a series of multimodal spatial interfaces and virtual environments. The results demonstrate the degree to which we can now use low-cost (for example, mobile-phone based) VR environments to create rich virtual experiences involving motion sensing, physiological inputs, stereoscopic imagery, sound, and haptic feedback. Adapting spatial interfaces to these new platforms can open up exciting application areas for VR. In this case, the application area was in-home VR therapy for patients suffering from persistent pain (for example, arthritis and cancer pain). For such therapy to be successful, a rich spatial interface and rich visual aesthetic are particularly important. So, an interdisciplinary team with expertise in technology, design, meditation, and the psychology of pain collaborated to iteratively develop and evaluate several prototype systems. The video at http://youtu.be/mMPE7itReds demonstrates how the sine wave fitting responds to walking motions, for a walking-in-place application.

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Published In

IEEE Comput Graph Appl

DOI

EISSN

1558-1756

Publication Date

2013

Volume

33

Issue

3

Start / End Page

82 / 89

Location

United States

Related Subject Headings

  • User-Computer Interface
  • Software Engineering
  • Pain Management
  • Humans
  • 4608 Human-centred computing
  • 4607 Graphics, augmented reality and games
  • 4603 Computer vision and multimedia computation
  • 0906 Electrical and Electronic Engineering
  • 0801 Artificial Intelligence and Image Processing
 

Citation

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Schroeder, D., Korsakov, F., Jolton, J., Keefe, F. J., Haley, A., & Keefe, D. F. (2013). Creating widely accessible spatial interfaces: mobile VR for managing persistent pain. IEEE Comput Graph Appl, 33(3), 82–89. https://doi.org/10.1109/MCG.2013.38
Schroeder, David, Fedor Korsakov, Joseph Jolton, Francis J. Keefe, Alex Haley, and Daniel F. Keefe. “Creating widely accessible spatial interfaces: mobile VR for managing persistent pain.IEEE Comput Graph Appl 33, no. 3 (2013): 82–89. https://doi.org/10.1109/MCG.2013.38.
Schroeder D, Korsakov F, Jolton J, Keefe FJ, Haley A, Keefe DF. Creating widely accessible spatial interfaces: mobile VR for managing persistent pain. IEEE Comput Graph Appl. 2013;33(3):82–9.
Schroeder, David, et al. “Creating widely accessible spatial interfaces: mobile VR for managing persistent pain.IEEE Comput Graph Appl, vol. 33, no. 3, 2013, pp. 82–89. Pubmed, doi:10.1109/MCG.2013.38.
Schroeder D, Korsakov F, Jolton J, Keefe FJ, Haley A, Keefe DF. Creating widely accessible spatial interfaces: mobile VR for managing persistent pain. IEEE Comput Graph Appl. 2013;33(3):82–89.

Published In

IEEE Comput Graph Appl

DOI

EISSN

1558-1756

Publication Date

2013

Volume

33

Issue

3

Start / End Page

82 / 89

Location

United States

Related Subject Headings

  • User-Computer Interface
  • Software Engineering
  • Pain Management
  • Humans
  • 4608 Human-centred computing
  • 4607 Graphics, augmented reality and games
  • 4603 Computer vision and multimedia computation
  • 0906 Electrical and Electronic Engineering
  • 0801 Artificial Intelligence and Image Processing