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Will Nintendo "Wii Fit" Get You Fit? An Evaluation of the Energy Expenditure from Active-Play Videogames.

Publication ,  Journal Article
Xian, Y; Kakinami, L; Peterson, ED; Mustian, KM; Fernandez, ID
Published in: Games Health J
April 2014

OBJECTIVE: This study aimed to determine whether Nintendo(®) (Redmond, WA) "Wii Fit™" games can help individuals meet physical activity recommendations. SUBJECTS AND METHODS: Thirty young healthy volunteers were recruited for this randomized crossover study to evaluate the energy expenditure associated with (1) a 30-minute "Wii Fit Free Run," (2) three 10-minute bouts of "Wii Fit" aerobic games ("Rhythm Boxing," "Super Hula Hoop," and "Advanced Steps"), and (3) 30-minute treadmill running/walking. Energy expenditure was measured by indirect calorimetry using breath-by-breath analyses of O2 consumption and CO2 production. RESULTS: The "Wii Fit" conditions produced a moderate exercise intensity (5.0, 4.1, 3.9, and 3.8 metabolic equivalents [METs] in "Free Run," "Rhythm Boxing," "Super Hula Hoop," and "Advanced Steps"), whereas the treadmill running/walking produced a vigorous exercise intensity (METs=8.0). Based on federal guidelines, an individual could achieve the minimum weekly goal of 500 MET-minutes by playing selected "Wii Fit" aerobics games for 20-26 minutes a day, 5 days a week. CONCLUSIONS: Although not as vigorous as the treadmill, active-play videogames such as "Wii Fit" may provide an alternative way to encourage exercise and increase adoption and adherence to the physical activity guidelines.

Duke Scholars

Published In

Games Health J

DOI

EISSN

2161-7856

Publication Date

April 2014

Volume

3

Issue

2

Start / End Page

86 / 91

Location

United States

Related Subject Headings

  • 4609 Information systems
  • 4607 Graphics, augmented reality and games
  • 4207 Sports science and exercise
 

Citation

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Xian, Y., Kakinami, L., Peterson, E. D., Mustian, K. M., & Fernandez, I. D. (2014). Will Nintendo "Wii Fit" Get You Fit? An Evaluation of the Energy Expenditure from Active-Play Videogames. Games Health J, 3(2), 86–91. https://doi.org/10.1089/g4h.2013.0078
Xian, Ying, Lisa Kakinami, Eric D. Peterson, Karen M. Mustian, and I Diana Fernandez. “Will Nintendo "Wii Fit" Get You Fit? An Evaluation of the Energy Expenditure from Active-Play Videogames.Games Health J 3, no. 2 (April 2014): 86–91. https://doi.org/10.1089/g4h.2013.0078.
Xian Y, Kakinami L, Peterson ED, Mustian KM, Fernandez ID. Will Nintendo "Wii Fit" Get You Fit? An Evaluation of the Energy Expenditure from Active-Play Videogames. Games Health J. 2014 Apr;3(2):86–91.
Xian, Ying, et al. “Will Nintendo "Wii Fit" Get You Fit? An Evaluation of the Energy Expenditure from Active-Play Videogames.Games Health J, vol. 3, no. 2, Apr. 2014, pp. 86–91. Pubmed, doi:10.1089/g4h.2013.0078.
Xian Y, Kakinami L, Peterson ED, Mustian KM, Fernandez ID. Will Nintendo "Wii Fit" Get You Fit? An Evaluation of the Energy Expenditure from Active-Play Videogames. Games Health J. 2014 Apr;3(2):86–91.
Journal cover image

Published In

Games Health J

DOI

EISSN

2161-7856

Publication Date

April 2014

Volume

3

Issue

2

Start / End Page

86 / 91

Location

United States

Related Subject Headings

  • 4609 Information systems
  • 4607 Graphics, augmented reality and games
  • 4207 Sports science and exercise