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The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model

Publication ,  Journal Article
Bean, AM; Ferro, LS; Vissoci, JRN; Rivero, T; Groth-Marnat, G
Published in: Entertainment Computing
November 1, 2016

This exploratory study discovered personality patterns among emerging adults (EA; aged 18–25) who played World of Warcraft (WoW). The authors examined differences between the 44-item personality measure Big Five Inventory (BFI) and emerging adult play style and specialization of WoW players through latent profile analysis (LPA). The authors focused on the specifics of participant's play style (Player VS Player, Player VS Environment, or Role-Playing), specialization of character (Tank, Healer, Damage), and whether EA WoW video gamers met criteria for an antisocial personality profile (see Markey and Markey, 2010). A total of 465 EA WoW players, participated in the study. The author's findings, based on LPA, discovered profiles amongst the participants utilizing ANOVAs to statistically investigate differences. The authors found the following three different main profiles overall across play styles and specialization: Extroversive, Introversive, and Ambiversive. This study asserts personality may play a role in understanding the video gamer and there may be at least three personality types of gamers who play World of Warcraft (WoW). Furthermore, there was no support for antisocial personality scores of EAs in WoW players when compared to suggested markers of antisocial personality factors (see Bean and Groth-Marnat, 2014; Markey and Markey, 2010).

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Published In

Entertainment Computing

DOI

ISSN

1875-9521

Publication Date

November 1, 2016

Volume

17

Start / End Page

45 / 54

Related Subject Headings

  • 4608 Human-centred computing
  • 4607 Graphics, augmented reality and games
  • 4603 Computer vision and multimedia computation
  • 2001 Communication and Media Studies
  • 1902 Film, Television and Digital Media
  • 0801 Artificial Intelligence and Image Processing
 

Citation

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Bean, A. M., Ferro, L. S., Vissoci, J. R. N., Rivero, T., & Groth-Marnat, G. (2016). The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model. Entertainment Computing, 17, 45–54. https://doi.org/10.1016/j.entcom.2016.08.006
Bean, A. M., L. S. Ferro, J. R. N. Vissoci, T. Rivero, and G. Groth-Marnat. “The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model.” Entertainment Computing 17 (November 1, 2016): 45–54. https://doi.org/10.1016/j.entcom.2016.08.006.
Bean AM, Ferro LS, Vissoci JRN, Rivero T, Groth-Marnat G. The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model. Entertainment Computing. 2016 Nov 1;17:45–54.
Bean, A. M., et al. “The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model.” Entertainment Computing, vol. 17, Nov. 2016, pp. 45–54. Scopus, doi:10.1016/j.entcom.2016.08.006.
Bean AM, Ferro LS, Vissoci JRN, Rivero T, Groth-Marnat G. The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model. Entertainment Computing. 2016 Nov 1;17:45–54.
Journal cover image

Published In

Entertainment Computing

DOI

ISSN

1875-9521

Publication Date

November 1, 2016

Volume

17

Start / End Page

45 / 54

Related Subject Headings

  • 4608 Human-centred computing
  • 4607 Graphics, augmented reality and games
  • 4603 Computer vision and multimedia computation
  • 2001 Communication and Media Studies
  • 1902 Film, Television and Digital Media
  • 0801 Artificial Intelligence and Image Processing