Skip to main content

Perceptually guided simplification of lit, textured meshes

Publication ,  Conference
Williams, N; Luebke, D; Cohen, JD; Kelley, M; Schubert, B
Published in: Proceedings of the Symposium on Interactive 3D Graphics
January 1, 2003

We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-level human vision to estimate the perceptibility of local simplification operations in a view-dependent Multi-Triangulation structure. Our algorithm improves on prior perceptual simplification approaches by accounting for textured models and dynamic lighting effects. We also model more accurately the scale of visual changes resulting from simplification, using parametric texture deviation to bound the size (represented as spatial frequency) of features destroyed, created, or altered by simplifying the mesh. The resulting algorithm displays many desirable properties: it is view-dependent, sensitive to silhouettes, sensitive to underlying texture content, and sensitive to illumination (for example, preserving detail near highlight and shadow boundaries, while aggressively simplifying washed-out regions). Using a unified perceptual model to evaluate these effects automatically accounts for their relative importance and balances between them, overcoming the need for ad hoc or hand-tuned heuristics.

Published In

Proceedings of the Symposium on Interactive 3D Graphics

DOI

Publication Date

January 1, 2003

Start / End Page

113 / 121
 

Citation

APA
Chicago
ICMJE
MLA
NLM
Williams, N., Luebke, D., Cohen, J. D., Kelley, M., & Schubert, B. (2003). Perceptually guided simplification of lit, textured meshes. In Proceedings of the Symposium on Interactive 3D Graphics (pp. 113–121). https://doi.org/10.1145/641502.641503
Williams, N., D. Luebke, J. D. Cohen, M. Kelley, and B. Schubert. “Perceptually guided simplification of lit, textured meshes.” In Proceedings of the Symposium on Interactive 3D Graphics, 113–21, 2003. https://doi.org/10.1145/641502.641503.
Williams N, Luebke D, Cohen JD, Kelley M, Schubert B. Perceptually guided simplification of lit, textured meshes. In: Proceedings of the Symposium on Interactive 3D Graphics. 2003. p. 113–21.
Williams, N., et al. “Perceptually guided simplification of lit, textured meshes.” Proceedings of the Symposium on Interactive 3D Graphics, 2003, pp. 113–21. Scopus, doi:10.1145/641502.641503.
Williams N, Luebke D, Cohen JD, Kelley M, Schubert B. Perceptually guided simplification of lit, textured meshes. Proceedings of the Symposium on Interactive 3D Graphics. 2003. p. 113–121.

Published In

Proceedings of the Symposium on Interactive 3D Graphics

DOI

Publication Date

January 1, 2003

Start / End Page

113 / 121