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SMOGS: Social network metrics of game success

Publication ,  Journal Article
Bu, F; Xu, S; Heller, K; Volfovsky, A
Published in: AISTATS 2019 - 22nd International Conference on Artificial Intelligence and Statistics
January 1, 2020

In this paper we propose a novel metric of basketball game success, derived from a team's dynamic social network of game play. We combine ideas from random effects models for network links with taking a multi-resolution stochastic process approach to model passes between teammates. These passes can be viewed as directed dynamic relational links in a network. Multiplicative latent factors are introduced to study higher-order patterns in players' interactions that distinguish a successful game from a loss. Parameters are estimated using a Markov chain Monte Carlo sampler. Results in simulation experiments suggest that the sampling scheme is effective in recovering the parameters. We also apply the model to the first high-resolution optical tracking data set collected in college basketball games. The learned latent factors demonstrate significant differences between players' passing and receiving patterns in a loss, as opposed to a win. Our model is applicable to team sports other than basketball, as well as other time-varying network observations.

Duke Scholars

Published In

AISTATS 2019 - 22nd International Conference on Artificial Intelligence and Statistics

Publication Date

January 1, 2020
 

Citation

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Bu, F., Xu, S., Heller, K., & Volfovsky, A. (2020). SMOGS: Social network metrics of game success. AISTATS 2019 - 22nd International Conference on Artificial Intelligence and Statistics.
Bu, F., S. Xu, K. Heller, and A. Volfovsky. “SMOGS: Social network metrics of game success.” AISTATS 2019 - 22nd International Conference on Artificial Intelligence and Statistics, January 1, 2020.
Bu F, Xu S, Heller K, Volfovsky A. SMOGS: Social network metrics of game success. AISTATS 2019 - 22nd International Conference on Artificial Intelligence and Statistics. 2020 Jan 1;
Bu, F., et al. “SMOGS: Social network metrics of game success.” AISTATS 2019 - 22nd International Conference on Artificial Intelligence and Statistics, Jan. 2020.
Bu F, Xu S, Heller K, Volfovsky A. SMOGS: Social network metrics of game success. AISTATS 2019 - 22nd International Conference on Artificial Intelligence and Statistics. 2020 Jan 1;

Published In

AISTATS 2019 - 22nd International Conference on Artificial Intelligence and Statistics

Publication Date

January 1, 2020