Skip to main content

Cinematic visual discourse: Representation, generation, and evaluation

Publication ,  Journal Article
Jhala, A; Young, RM
Published in: IEEE Transactions on Computational Intelligence and AI in Games
June 1, 2010

In this paper, we present the design, implementation, and evaluation of an end-to-end camera planning system called Darshak. Darshak automatically constructs cinematic narrative discourse of a given story in a 3-D virtual environment. It utilizes a hierarchical partial-order causal link (POCL) planning algorithm to generate narrative plans that contain story events and camera directives for filming them. Dramatic situation patterns, commonly used by writers of fictional narratives, are formalized as communicative plan operators that provide a basis for structuring the cinematic content of the story's visualization. The dramatic patterns are realized through abstract communicative operators that represent operations on a viewer's beliefs about the story and its telling. Camera shot compositions and transitions are defined in this plan-based framework as execution primitives. Darshak's performance is evaluated through a novel user study based on techniques used to evaluate existing cognitive models of narrative comprehension. Initial study reveals significant effect of the choice of visualization strategies on measured viewer comprehension. It further shows significant effect of Darshak's choice of visualization strategy on comprehension. © 2010 IEEE.

Duke Scholars

Published In

IEEE Transactions on Computational Intelligence and AI in Games

DOI

ISSN

1943-068X

Publication Date

June 1, 2010

Volume

2

Issue

2

Start / End Page

69 / 81

Related Subject Headings

  • 4607 Graphics, augmented reality and games
  • 0906 Electrical and Electronic Engineering
  • 0801 Artificial Intelligence and Image Processing
 

Citation

APA
Chicago
ICMJE
MLA
NLM
Jhala, A., & Young, R. M. (2010). Cinematic visual discourse: Representation, generation, and evaluation. IEEE Transactions on Computational Intelligence and AI in Games, 2(2), 69–81. https://doi.org/10.1109/TCIAIG.2010.2046486
Jhala, A., and R. M. Young. “Cinematic visual discourse: Representation, generation, and evaluation.” IEEE Transactions on Computational Intelligence and AI in Games 2, no. 2 (June 1, 2010): 69–81. https://doi.org/10.1109/TCIAIG.2010.2046486.
Jhala A, Young RM. Cinematic visual discourse: Representation, generation, and evaluation. IEEE Transactions on Computational Intelligence and AI in Games. 2010 Jun 1;2(2):69–81.
Jhala, A., and R. M. Young. “Cinematic visual discourse: Representation, generation, and evaluation.” IEEE Transactions on Computational Intelligence and AI in Games, vol. 2, no. 2, June 2010, pp. 69–81. Scopus, doi:10.1109/TCIAIG.2010.2046486.
Jhala A, Young RM. Cinematic visual discourse: Representation, generation, and evaluation. IEEE Transactions on Computational Intelligence and AI in Games. 2010 Jun 1;2(2):69–81.

Published In

IEEE Transactions on Computational Intelligence and AI in Games

DOI

ISSN

1943-068X

Publication Date

June 1, 2010

Volume

2

Issue

2

Start / End Page

69 / 81

Related Subject Headings

  • 4607 Graphics, augmented reality and games
  • 0906 Electrical and Electronic Engineering
  • 0801 Artificial Intelligence and Image Processing