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Artificial Intelligence for Computer Games

Intelligent machinima generation for visual storytelling

Publication ,  Chapter
Jhala, A; Young, RM
December 1, 2011

This chapter describes Darshak, an end-to-end system that automatically generates camera shot sequences for generation from a given story and visualization goals. The shot sequences that are generated by Darshak are visualized on a commercial 3D game engine automatically by an execution module implemented on the game engine. © 2011 Springer Science+Business Media, LLC.

Duke Scholars

DOI

Publication Date

December 1, 2011

Start / End Page

151 / 170
 

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Jhala, A., & Young, R. M. (2011). Intelligent machinima generation for visual storytelling. In Artificial Intelligence for Computer Games (pp. 151–170). https://doi.org/10.1007/978-1-4419-8188-2_7
Jhala, A., and R. M. Young. “Intelligent machinima generation for visual storytelling.” In Artificial Intelligence for Computer Games, 151–70, 2011. https://doi.org/10.1007/978-1-4419-8188-2_7.
Jhala A, Young RM. Intelligent machinima generation for visual storytelling. In: Artificial Intelligence for Computer Games. 2011. p. 151–70.
Jhala, A., and R. M. Young. “Intelligent machinima generation for visual storytelling.” Artificial Intelligence for Computer Games, 2011, pp. 151–70. Scopus, doi:10.1007/978-1-4419-8188-2_7.
Jhala A, Young RM. Intelligent machinima generation for visual storytelling. Artificial Intelligence for Computer Games. 2011. p. 151–170.

DOI

Publication Date

December 1, 2011

Start / End Page

151 / 170