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Reinforcement learning for spatial reasoning in strategy games

Publication ,  Conference
Leece, M; Jhala, A
Published in: Proceedings of the 9th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2013
January 1, 2013

One of the major weaknesses of current real-time strategy (RTS) game agents is handling spatial reasoning at a high level. One challenge in developing spatial reasoning modules for RTS agents is to evaluate the ability of a given agent for this competency due to the inevitable confounding factors created by the complexity of these agents. We propose a simplified game that mimics spatial reasoning aspects of more complex games, while removing other complexities. Within this framework, we analyze the effectiveness of classical reinforcement learning for spatial management in order to build a detailed evaluative standard across a broad set of opponent strategies. We show that against a suite of opponents with fixed strategies, basic Qlearning is able to learn strategies to beat each. In addition, we demonstrate that performance against unseen strategies improves with prior training from other distinct strategies. We also test a modification of the basic algorithm to include multiple actors, to speed learning and increase scalability. Finally, we discuss the potential for knowledge transfer to more complex games with similar components.

Duke Scholars

Published In

Proceedings of the 9th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2013

DOI

Publication Date

January 1, 2013

Start / End Page

156 / 162
 

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Leece, M., & Jhala, A. (2013). Reinforcement learning for spatial reasoning in strategy games. In Proceedings of the 9th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2013 (pp. 156–162). https://doi.org/10.1609/aiide.v9i1.12675
Leece, M., and A. Jhala. “Reinforcement learning for spatial reasoning in strategy games.” In Proceedings of the 9th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2013, 156–62, 2013. https://doi.org/10.1609/aiide.v9i1.12675.
Leece M, Jhala A. Reinforcement learning for spatial reasoning in strategy games. In: Proceedings of the 9th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2013. 2013. p. 156–62.
Leece, M., and A. Jhala. “Reinforcement learning for spatial reasoning in strategy games.” Proceedings of the 9th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2013, 2013, pp. 156–62. Scopus, doi:10.1609/aiide.v9i1.12675.
Leece M, Jhala A. Reinforcement learning for spatial reasoning in strategy games. Proceedings of the 9th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2013. 2013. p. 156–162.

Published In

Proceedings of the 9th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2013

DOI

Publication Date

January 1, 2013

Start / End Page

156 / 162