Skip to main content

Domain-specific sentiment classification for games-related tweets

Publication ,  Conference
Sarratt, T; Morgens, SM; Jhala, A
Published in: Aaai Workshop Technical Report
January 1, 2014

Sentiment classification provides information about the author's feeling toward a topic through the use of expressive words. However, words indicative of a particular sentiment class can be domain-specific. We train a text classifier for Twitter data related to games using labels inferred from emoticons. Our classifier is able to differentiate between positive and negative sentiment tweets labeled by emoticons with 75.1% accuracy. Additionally, we test the classifier on human-labeled examples with the additional case of neutral or ambiguous sentiment. Finally, we have made the data available to the community for further use and analysis.

Duke Scholars

Published In

Aaai Workshop Technical Report

Publication Date

January 1, 2014

Volume

WS-14-17

Start / End Page

32 / 34
 

Citation

APA
Chicago
ICMJE
MLA
NLM
Sarratt, T., Morgens, S. M., & Jhala, A. (2014). Domain-specific sentiment classification for games-related tweets. In Aaai Workshop Technical Report (Vol. WS-14-17, pp. 32–34).
Sarratt, T., S. M. Morgens, and A. Jhala. “Domain-specific sentiment classification for games-related tweets.” In Aaai Workshop Technical Report, WS-14-17:32–34, 2014.
Sarratt T, Morgens SM, Jhala A. Domain-specific sentiment classification for games-related tweets. In: Aaai Workshop Technical Report. 2014. p. 32–4.
Sarratt, T., et al. “Domain-specific sentiment classification for games-related tweets.” Aaai Workshop Technical Report, vol. WS-14-17, 2014, pp. 32–34.
Sarratt T, Morgens SM, Jhala A. Domain-specific sentiment classification for games-related tweets. Aaai Workshop Technical Report. 2014. p. 32–34.

Published In

Aaai Workshop Technical Report

Publication Date

January 1, 2014

Volume

WS-14-17

Start / End Page

32 / 34