Domain-specific sentiment classification for games-related tweets
Publication
, Conference
Sarratt, T; Morgens, SM; Jhala, A
Published in: Aaai Workshop Technical Report
January 1, 2014
Sentiment classification provides information about the author's feeling toward a topic through the use of expressive words. However, words indicative of a particular sentiment class can be domain-specific. We train a text classifier for Twitter data related to games using labels inferred from emoticons. Our classifier is able to differentiate between positive and negative sentiment tweets labeled by emoticons with 75.1% accuracy. Additionally, we test the classifier on human-labeled examples with the additional case of neutral or ambiguous sentiment. Finally, we have made the data available to the community for further use and analysis.
Duke Scholars
Published In
Aaai Workshop Technical Report
Publication Date
January 1, 2014
Volume
WS-14-17
Start / End Page
32 / 34
Citation
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Chicago
ICMJE
MLA
NLM
Sarratt, T., Morgens, S. M., & Jhala, A. (2014). Domain-specific sentiment classification for games-related tweets. In Aaai Workshop Technical Report (Vol. WS-14-17, pp. 32–34).
Sarratt, T., S. M. Morgens, and A. Jhala. “Domain-specific sentiment classification for games-related tweets.” In Aaai Workshop Technical Report, WS-14-17:32–34, 2014.
Sarratt T, Morgens SM, Jhala A. Domain-specific sentiment classification for games-related tweets. In: Aaai Workshop Technical Report. 2014. p. 32–4.
Sarratt, T., et al. “Domain-specific sentiment classification for games-related tweets.” Aaai Workshop Technical Report, vol. WS-14-17, 2014, pp. 32–34.
Sarratt T, Morgens SM, Jhala A. Domain-specific sentiment classification for games-related tweets. Aaai Workshop Technical Report. 2014. p. 32–34.
Published In
Aaai Workshop Technical Report
Publication Date
January 1, 2014
Volume
WS-14-17
Start / End Page
32 / 34