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Towards affective camera control in games

Publication ,  Journal Article
Yannakakis, GN; Martínez, HP; Jhala, A
Published in: User Modeling and User Adapted Interaction
October 1, 2010

Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera, in complex navigation tasks within 3D environments users often get frustrated with the interaction. In this paper, we propose inclusion of camera control as a vital component of affective adaptive interaction in games. We investigate the impact of camera viewpoints on psychophysiology of players through preference surveys collected from a test game. Data is collected from players of a 3D prey/predator game in which player experience is directly linked to camera settings. Computational models of discrete affective states of fun, challenge, boredom, frustration, excitement, anxiety and relaxation are built on biosignal (heart rate, blood volume pulse and skin conductance) features to predict the pairwise self-reported emotional preferences of the players. For this purpose, automatic feature selection and neuro-evolutionary preference learning are combined providing highly accurate affective models. The performance of the artificial neural network models on unseen data reveals accuracies of above 80% for the majority of discrete affective states examined. The generality of the obtained models is tested in different test-bed game environments and the use of the generated models for creating adaptive affect-driven camera control in games is discussed. © 2010 Springer Science+Business Media B.V.

Duke Scholars

Published In

User Modeling and User Adapted Interaction

DOI

EISSN

1573-1391

ISSN

0924-1868

Publication Date

October 1, 2010

Volume

20

Issue

4

Start / End Page

313 / 340

Related Subject Headings

  • Information Systems
  • 4608 Human-centred computing
  • 4605 Data management and data science
  • 4602 Artificial intelligence
  • 0806 Information Systems
  • 0805 Distributed Computing
  • 0801 Artificial Intelligence and Image Processing
 

Citation

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Yannakakis, G. N., Martínez, H. P., & Jhala, A. (2010). Towards affective camera control in games. User Modeling and User Adapted Interaction, 20(4), 313–340. https://doi.org/10.1007/s11257-010-9078-0
Yannakakis, G. N., H. P. Martínez, and A. Jhala. “Towards affective camera control in games.” User Modeling and User Adapted Interaction 20, no. 4 (October 1, 2010): 313–40. https://doi.org/10.1007/s11257-010-9078-0.
Yannakakis GN, Martínez HP, Jhala A. Towards affective camera control in games. User Modeling and User Adapted Interaction. 2010 Oct 1;20(4):313–40.
Yannakakis, G. N., et al. “Towards affective camera control in games.” User Modeling and User Adapted Interaction, vol. 20, no. 4, Oct. 2010, pp. 313–40. Scopus, doi:10.1007/s11257-010-9078-0.
Yannakakis GN, Martínez HP, Jhala A. Towards affective camera control in games. User Modeling and User Adapted Interaction. 2010 Oct 1;20(4):313–340.
Journal cover image

Published In

User Modeling and User Adapted Interaction

DOI

EISSN

1573-1391

ISSN

0924-1868

Publication Date

October 1, 2010

Volume

20

Issue

4

Start / End Page

313 / 340

Related Subject Headings

  • Information Systems
  • 4608 Human-centred computing
  • 4605 Data management and data science
  • 4602 Artificial intelligence
  • 0806 Information Systems
  • 0805 Distributed Computing
  • 0801 Artificial Intelligence and Image Processing