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CiF-CK: An architecture for social NPCS in commercial games

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Guimaraes, M; Santos, P; Jhala, A
Published in: 2017 IEEE Conference on Computational Intelligence and Games Cig 2017
October 23, 2017

We present and describe CiF-CK - a social agent architecture that models reasoning about persistent social interactions to improve narrative engagement and play experience for human interactors. The architecture is inspired by McCoy et al's Comme il-Faut (CiF) architecture that represented rich social interactions between agents that included emotions, social and relationship contexts, and longer term mood. The key contribution of this work is in adapting the richness of social interactions from CiF to a first-person interaction experience and a released distribution of its implementation on the Skyrim game engine. The released modification has been successful in the player community for the popular game.

Duke Scholars

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2017 IEEE Conference on Computational Intelligence and Games Cig 2017

DOI

Publication Date

October 23, 2017

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126 / 133
 

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Guimaraes, M., Santos, P., & Jhala, A. (2017). CiF-CK: An architecture for social NPCS in commercial games. In 2017 IEEE Conference on Computational Intelligence and Games Cig 2017 (pp. 126–133). https://doi.org/10.1109/CIG.2017.8080425
Guimaraes, M., P. Santos, and A. Jhala. “CiF-CK: An architecture for social NPCS in commercial games.” In 2017 IEEE Conference on Computational Intelligence and Games Cig 2017, 126–33, 2017. https://doi.org/10.1109/CIG.2017.8080425.
Guimaraes M, Santos P, Jhala A. CiF-CK: An architecture for social NPCS in commercial games. In: 2017 IEEE Conference on Computational Intelligence and Games Cig 2017. 2017. p. 126–33.
Guimaraes, M., et al. “CiF-CK: An architecture for social NPCS in commercial games.” 2017 IEEE Conference on Computational Intelligence and Games Cig 2017, 2017, pp. 126–33. Scopus, doi:10.1109/CIG.2017.8080425.
Guimaraes M, Santos P, Jhala A. CiF-CK: An architecture for social NPCS in commercial games. 2017 IEEE Conference on Computational Intelligence and Games Cig 2017. 2017. p. 126–133.

Published In

2017 IEEE Conference on Computational Intelligence and Games Cig 2017

DOI

Publication Date

October 23, 2017

Start / End Page

126 / 133