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Reactive planning idioms for multi-scale game AI

Publication ,  Conference
Weber, BG; Mawhorter, P; Mateas, M; Jhala, A
Published in: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games Cig2010
December 1, 2010

Many modern games provide environments in which agents perform decision making at several levels of granularity. In the domain of real-time strategy games, an effective agent must make high-level strategic decisions while simultaneously controlling individual units in battle. We advocate reactive planning as a powerful technique for building multi-scale game AI and demonstrate that it enables the specification of complex, real-time agents in a unified agent architecture. We present several idioms used to enable authoring of an agent that concurrently pursues strategic and tactical goals, and an agent for playing the real-time strategy game StarCraft that uses these design patterns. © 2010 IEEE.

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Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games Cig2010

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Publication Date

December 1, 2010

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115 / 122
 

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Weber, B. G., Mawhorter, P., Mateas, M., & Jhala, A. (2010). Reactive planning idioms for multi-scale game AI. In Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games Cig2010 (pp. 115–122). https://doi.org/10.1109/ITW.2010.5593363
Weber, B. G., P. Mawhorter, M. Mateas, and A. Jhala. “Reactive planning idioms for multi-scale game AI.” In Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games Cig2010, 115–22, 2010. https://doi.org/10.1109/ITW.2010.5593363.
Weber BG, Mawhorter P, Mateas M, Jhala A. Reactive planning idioms for multi-scale game AI. In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games Cig2010. 2010. p. 115–22.
Weber, B. G., et al. “Reactive planning idioms for multi-scale game AI.” Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games Cig2010, 2010, pp. 115–22. Scopus, doi:10.1109/ITW.2010.5593363.
Weber BG, Mawhorter P, Mateas M, Jhala A. Reactive planning idioms for multi-scale game AI. Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games Cig2010. 2010. p. 115–122.

Published In

Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games Cig2010

DOI

Publication Date

December 1, 2010

Start / End Page

115 / 122