Skip to main content

Communication complexity as a lower bound for learning in games

Publication ,  Journal Article
Conitzer, V; Sandholm, T
Published in: Proceedings, Twenty-First International Conference on Machine Learning, ICML 2004
December 1, 2004

A fast-growing body of research in the AI and machine learning communities addresses learning in games, where there are multiple learners with different interests. This research adds to more established research on learning in games conducted in economics. In part because of a clash of fields, there are widely varying requirements on learning algorithms in this domain. The goal of this paper is to demonstrate how communication complexity can be used as a lower bound on the required learning time or cost. Because this lower bound does not assume any requirements on the learning algorithm, it is universal, applying under any set of requirements on the learning algorithm. We characterize exactly the communication complexity of various solution concepts from game theory, namely Nash equilibrium, iterated dominant strategies (both strict and weak), and backwards induction. This gives the tighest lower bounds on learning in games that can be obtained with this method.

Duke Scholars

Published In

Proceedings, Twenty-First International Conference on Machine Learning, ICML 2004

Publication Date

December 1, 2004

Start / End Page

185 / 192
 

Citation

APA
Chicago
ICMJE
MLA
NLM
Conitzer, V., & Sandholm, T. (2004). Communication complexity as a lower bound for learning in games. Proceedings, Twenty-First International Conference on Machine Learning, ICML 2004, 185–192.
Conitzer, V., and T. Sandholm. “Communication complexity as a lower bound for learning in games.” Proceedings, Twenty-First International Conference on Machine Learning, ICML 2004, December 1, 2004, 185–92.
Conitzer V, Sandholm T. Communication complexity as a lower bound for learning in games. Proceedings, Twenty-First International Conference on Machine Learning, ICML 2004. 2004 Dec 1;185–92.
Conitzer, V., and T. Sandholm. “Communication complexity as a lower bound for learning in games.” Proceedings, Twenty-First International Conference on Machine Learning, ICML 2004, Dec. 2004, pp. 185–92.
Conitzer V, Sandholm T. Communication complexity as a lower bound for learning in games. Proceedings, Twenty-First International Conference on Machine Learning, ICML 2004. 2004 Dec 1;185–192.

Published In

Proceedings, Twenty-First International Conference on Machine Learning, ICML 2004

Publication Date

December 1, 2004

Start / End Page

185 / 192