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David Zielinski

Sr AR/VR Technology Specialist
Art, Art History & Visual Studies
Box 104100, 300 Fuller Street, Durham, NC 27708
Box 104100, 300 Fuller Street, Durham, NC 27708

Scholarly Works - Conferences


Neurophysiology of Visual-Motor Learning during a Simulated Marksmanship Task in Immersive Virtual Reality

Conference 25th IEEE Conference on Virtual Reality and 3D User Interfaces VR 2018 Proceedings · August 24, 2018 Immersive virtual reality (VR) systems offer flexible control of an interactive environment, along with precise position and orientation tracking of realistic movements. Immersive VR can also be used in conjunction with neurophysiological monitoring techni ... Full text Open Access Cite

6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays

Conference Proceedings IEEE Virtual Reality · April 4, 2017 We propose Specimen Box, an interaction technique that allows world-fixed display (such as CAVEs) users to naturally hold a plausible physical object while manipulating virtual content inside it. This virtual content is rendered based on the tracked positi ... Full text Cite

Specimen Box: A Tangible Interaction Technique for World-Fixed Virtual Reality Displays

Conference 3D User Interfaces (3DUI), 2017 IEEE Symposium on · 2017 Cite

Comparison of interactive environments for the archaeological exploration of 3D landscape data

Conference 2014 IEEE Vis International Workshop on 3dvis 3dvis 2014 · July 15, 2015 The increasingly widespread availability of high-accuracy terrain models is revolutionizing our understanding of historic landscapes across the globe, yet much of this inherently 3D data is viewed and analyzed using 2D Geographical Information System (GIS) ... Full text Cite

Comparative Study of Input Devices for a VR Mine Simulation

Conference IEEE Virtual Reality Conference Posters · 2014 Cite

Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques

Conference 2014 IEEE 7th Workshop on Software Engineering and Architectures for Realtime Interactive Systems Searis 2014 · January 1, 2014 Everyday, people use numerous high-quality commercial software packages on desktop systems. Many times, these software packages are not able to access specialized virtual reality (VR) display and input devices, which can enhance interaction and visualizati ... Full text Cite

Comparison of desktop, head mounted display, and six wall fully immersive systems using a stressful task

Conference Proceedings IEEE Virtual Reality · May 14, 2012 The goal of the current study was to investigate the effects of different virtual environment (VE) technologies on emotional arousal and task performance in a modified Stroop task presented under low- and high-stress conditions. Fifty-three participants we ... Full text Cite

Shadow walking: An unencumbered locomotion technique for systems with under-floor projection

Conference Proceedings IEEE Virtual Reality · May 25, 2011 When viewed from below, a user's feet cast shadows onto the floor screen of an under-floor projection system, such as a six-sided CAVE. Tracking those shadows with a camera provides enough information for calculating a user's ground-plane location, foot or ... Full text Cite

VR Visualisation as an interdisciplinary collaborative data exploration tool for large eddy simulations of biosphere-atmosphere interactions

Conference Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics · December 1, 2008 Scientific research has become increasingly interdisciplinary, and clear communication is fundamental when bringing together specialists from different areas of knowledge. This work aims at discussing the role of fully immersive virtual reality experience ... Full text Cite

Redgraph: Navigating semantic web networks using virtual reality

Conference Proceedings IEEE Virtual Reality · January 1, 2008 We present Redgraph, a generic virtual reality (VR) visualization program for network data, based on Resource Description Framework (RDF), the primary standard of data underlying the Semantic Web. Redgraph bypasses a number of problems in 3D graph visualiz ... Full text Cite

Exploring semantic social networks using virtual reality

Conference Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics · January 1, 2008 We present Redgraph, the first generic virtual reality visualization program for Semantic Web data. Redgraph is capable of handling large data-sets, as we demonstrate on social network data from the U.S. Patent Trade Office. We develop a Semantic Web vocab ... Full text Cite