Scholarly Works - Journal articles
Journal article
J Cogn Neurosci
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June 1, 2021
The fusion of immersive virtual reality, kinematic movement tracking, and EEG offers a powerful test bed for naturalistic neuroscience research. Here, we combined these elements to investigate the neuro-behavioral mechanisms underlying precision visual-mot ...
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Royal Society open science
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May 2018
An important issue of psychological research is how experiments conducted in the laboratory or theories based on such experiments relate to human performance in daily life. Immersive virtual reality (VR) allows control over stimuli and conditions at increa ...
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Frontiers in Psychology
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February 6, 2018
Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component kinematic processes that med ...
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Transl Vis Sci Technol
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January 2017
PURPOSE: Optical coherence tomography (OCT) is widely used in ophthalmology clinics and has potential for more general medical settings and remote diagnostics. In anticipation of remote applications, we developed wireless interactive control of an OCT syst ...
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3D User Interfaces (3DUI), 2016 IEEE Symposium on
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2016
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Investigative Ophthalmology & Visual Science
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2016
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NeuroImage
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November 2015
The maintenance of anxiety disorders is thought to depend, in part, on deficits in extinction memory, possibly due to reduced contextual control of extinction that leads to fear renewal. Animal studies suggest that the neural circuitry responsible fear ren ...
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Neuropsychologia
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April 2015
In urban areas, people often have to stand or move in close proximity to others. The egocentric distance to stimuli is a powerful determinant of defensive behavior in animals. Yet, little is known about how spatial proximity to others alters defensive resp ...
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Proceedings of the IEEE Virtual Reality Conference
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2015
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Journal article
Neurobiology of learning and memory
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September 2014
Although conditioned fear can be effectively extinguished by unreinforced exposure to a threat cue, fear responses tend to return when the cue is encountered some time after extinction (spontaneous recovery), in a novel environment (renewal), or following ...
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Comput Methods Programs Biomed
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March 2014
The goal of the current study was to investigate the effects of different virtual environment (VE) technologies (i.e., desktop, head mounted display, or fully immersive platforms) on emotional arousal and task performance. Fifty-three participants were rec ...
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Proceedings IEEE Virtual Reality
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October 7, 2013
MATLAB is a popular computational system and programming environment that is used in numerous engineering and science programs in the United States. One feature of MATLAB is the capability to generate 3D visualizations, which can be used to visualize scien ...
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Virtual Reality Software and Technology, 2013 ACM Symposium on
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2013
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Journal article
IEEE transactions on visualization and computer graphics
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April 2012
In recent years, consumers have witnessed a technological revolution that has delivered more-realistic experiences in their own homes through high-definition, stereoscopic televisions and natural, gesture-based video game consoles. Although these experienc ...
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Frontiers in behavioral neuroscience
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January 2011
The extinction of conditioned fear is known to be context-specific and is often considered more contextually bound than the fear memory itself (Bouton, 2004). Yet, recent findings in rodents have challenged the notion that contextual fear retention is init ...
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Journal of visualized experiments : JoVE
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August 2010
Fear conditioning is a widely used paradigm in non-human animal research to investigate the neural mechanisms underlying fear and anxiety. A major challenge in conducting conditioning studies in humans is the ability to strongly manipulate or simulate the ...
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Journal article
Source Code Biol Med
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February 17, 2009
BACKGROUND: In molecular applications, virtual reality (VR) and immersive virtual environments have generally been used and valued for the visual and interactive experience - to enhance intuition and communicate excitement - rather than as part of the actu ...
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