Victoria Szabo
Research Professor of Art, Art History, and Visual Studies

 My primary teaching and research interests are in the intersection of digital humanities and technology, media, communication, and information studies, especially in relation to spatial, immersive, and interactive media forms, histories, and cultures. My current projects focus on extended reality (XR) experiences in urban, exurban, and exhibition context, with ongoing attention to location-based augmented reality. Recent collaborative, archives-driven digital projects include Digital Durham, NC Jukebox (NC mountain music), and Ghett/App (architectural history of the Venetian Ghetto). A new project, Visualizing Lovecraft, explores the multimodal digital remediation of fictive places and spaces as a form of literary adaptation. I also co-create video game based art installations with Psychasthenia Studio, and engage in digital arts curation and exhibition projects within the digital arts community at ACM SIGGRAPH. Some of my recent written work has appeared in Media and Communication, the Routledge Companion to Media Studies and Digital Humanities, and the recent CLIR report on 3D/VR in the Academic Library

I have a strong interest in interdisciplinary and lab-based approaches to scholarship and to the hybrid futures of higher education, museums, and public scholarship, and have served in various leadership roles. At Duke, I currently direct the Information Science+Studies Certificate Program, the Digital Art History/Computational Media MA in Art, Art History & Visual Studies, and the interdisciplinary PhD in Computational Media, Arts & Cultures. I also collaborate in the Wired Lab for Digital Art History & Visual Culture and the Visualizing Venice/Visualizing Cities consortium. At the John Hope Franklin Humanities Institute I lead the Duke Digital Humanities Initiative, where I co-direct the PhD Lab in Digital Knowledge and the NCCU-Duke Digital Humanities Fellows Program. I am co-lead of the Bass Connections Information, Society & Culture theme, and partner in the Duke Game Lab, which sponsored a new Focus Cluster on Virtual Reality, Fictional Worlds, and Games, starting in 2021. I am also involved in faculty governance, and was elected to the Executive Committee of the Academic Council (ECAC) for 2018-20. Outside of Duke, I am the Chair of the Digital Arts Community for ACM SIGGRAPH, an international professional organization focused on computer graphics and interactive techniques.

Before coming to Duke, I worked at Stanford University Libraries as an Academic Technology Specialist for the Introduction to the Humanities Program, and then as an ATS team manager for the Office of the Vice Provost for Undergraduate Education. I have also worked as an instructional Multimedia Specialist for Grinnell College.

I have a PhD in English from the University of Rochester, where I studied 19th century British literature and culture, sensationalism, and women's authorship. I also have a Certificate from the Susan B. Anthony Institute for Research on Women and Gender. I got my start in DH in the 1990s (before it was called "DH") by working on the original online Camelot Project and TEAMS Medieval English Texts Series at the Robbins Library at Rochester.

orcid.org/0000-0001-8008-5187

Current Research Interests

Critical and creative approaches to extended reality systems through annotated archives and exhibitions, location-based experience design, interactive storytelling and critique, artists' games.

Office Hours

Fall 2020: Fridays 9-11AM in Teams and by appointment (email)

Current Appointments & Affiliations

Contact Information

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