Victoria Szabo
Research Professor of Art, Art History, and Visual Studies

 My primary teaching and research interests are in the intersection of digital humanities and technology, media, and information studies, especially in relation to spatial, immersive, and interactive media forms, histories, and cultures. My current projects focus on XR experiences in urban, exurban, and exhibition contexts. Recent collaborative, archives-driven digital projects include Digital Durham, NC Jukebox (NC mountain music), and Ghett/App (architectural history of the Venetian Ghetto). A new project, Visualizing Lovecraft, explores the digital remediation of fictive places and spaces as a form of literary adaptation. I also co-create video game based art installations with Psychasthenia Studio, and engage in digital arts curation projects as Chair of the ACM SIGGRAPH Digital Arts Community. Some of my recent written work has appeared in Media and Communication, the Routledge Companion to Media Studies and Digital Humanities, and the recent CLIR report on 3D/VR in the Academic Library.

I also have a strong interest in interdisciplinary and lab-based approaches to scholarship and to the hybrid futures of higher education. I currently direct the Information Science+Studies Certificate Program and the Digital Art History/Computational Media MA in Art, Art History & Visual Studies, and was founding DGS for the interdisciplinary PhD in Computational Media, Arts & Cultures. I also collaborate in the Wired Lab for Digital Art History & Visual Culture. At the John Hope Franklin Humanities Institute I lead the Duke Digital Humanities Initiative, where I co-direct the PhD Lab in Digital Knowledge and the NCCU-Duke Digital Humanities Fellows Program. I am co-lead of the Bass Connections Information, Society & Culture theme, and partner in the Duke Game Lab. I am also involved in faculty governance, serving on the Executive Committee of the Academic Council (ECAC) for 2018-20 and the Undergraduate Education Committee with the Board of Trustees for 2019-20.

Before coming to Duke, I worked as an Academic Technology Specialist and Manager at Stanford University. I have a PhD from the University of Rochester in English, where I studied 19th century British literature and culture, sensationalism, and women's authorship. I also have a Certificate from the Susan B. Anthony Institute for Research on Women and Gender. I got my start in DH with the Camelot Project in the Robbins Library at UR.

Current Research Interests

Critical and creative approaches to extended reality systems through annotated archives and exhibitions, location-based experience design, interactive storytelling and critique, artists' games.

Office Hours

Fall 2020: Fridays 9-11AM in Teams and by appointment (email)

Current Appointments & Affiliations

Contact Information

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