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Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game

Journal articles  - Journal Article
Tokey, SS; Boudaoud, B; Kim, J; Spjut, J; Xenopoulos, P; Claypool, M
Published in: Proceedings of the ACM on Computer Graphics and Interactive Techniques
May 1, 2026

Frametime spikes and graphical fidelity both matter for the feel of first-person shooter (FPS) games, yet their combined effects are not well understood. This paper examines how graphics settings and frametime spikes during aiming interact with player performance and experience. We developed a custom FPS game with configurable textures, lighting, and visual effects, and induced frametime spikes of 0 ms, 225 ms, or 675 ms during play. Twenty-one participants completed all combinations of graphics and spikes while providing performance data and subjective ratings for visual quality and smoothness. Results show that graphics quality primarily affects perceived visual quality, while frametime spikes primarily reduce perceived smoothness. Performance (i.e., score and accuracy) declines with larger spikes but remains largely unchanged across graphics settings. These findings suggest that spike magnitude, rather than graphics quality, is the dominant factor shaping smoothness and performance, while players still notice higher-quality graphics.

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Published In

Proceedings of the ACM on Computer Graphics and Interactive Techniques

DOI

EISSN

2577-6193

Publication Date

May 1, 2026

Volume

9

Issue

1
 

Citation

APA
Chicago
ICMJE
MLA
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Tokey, S. S., Boudaoud, B., Kim, J., Spjut, J., Xenopoulos, P., & Claypool, M. (2026). Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 9(1). https://doi.org/10.1145/3804493
Tokey, S. S., B. Boudaoud, J. Kim, J. Spjut, P. Xenopoulos, and M. Claypool. “Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game.” Proceedings of the ACM on Computer Graphics and Interactive Techniques 9, no. 1 (May 1, 2026). https://doi.org/10.1145/3804493.
Tokey SS, Boudaoud B, Kim J, Spjut J, Xenopoulos P, Claypool M. Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game. Proceedings of the ACM on Computer Graphics and Interactive Techniques. 2026 May 1;9(1).
Tokey, S. S., et al. “Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game.” Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 9, no. 1, May 2026. Scopus, doi:10.1145/3804493.
Tokey SS, Boudaoud B, Kim J, Spjut J, Xenopoulos P, Claypool M. Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game. Proceedings of the ACM on Computer Graphics and Interactive Techniques. 2026 May 1;9(1).

Published In

Proceedings of the ACM on Computer Graphics and Interactive Techniques

DOI

EISSN

2577-6193

Publication Date

May 1, 2026

Volume

9

Issue

1