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The promise and challenge of virtual gaming technologies for chronic pain: the case of graded exposure for low back pain.

Publication ,  Journal Article
Trost, Z; Zielke, M; Guck, A; Nowlin, L; Zakhidov, D; France, CR; Keefe, F
Published in: Pain Manag
2015

Virtual reality (VR) technologies have been successfully applied to acute pain interventions and recent reviews have suggested their potential utility in chronic pain. The current review highlights the specific relevance of VR interactive gaming technologies for pain-specific intervention, including their current use across a variety of physical conditions. Using the example of graded-exposure treatment for pain-related fear and disability in chronic low back pain, we discuss ways that VR gaming can be harnessed to optimize existing chronic pain therapies and examine the potential limitations of traditional VR interfaces in the context of chronic pain. We conclude by discussing directions for future research on VR-mediated applications in chronic pain.

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Published In

Pain Manag

DOI

EISSN

1758-1877

Publication Date

2015

Volume

5

Issue

3

Start / End Page

197 / 206

Location

England

Related Subject Headings

  • Virtual Reality Exposure Therapy
  • Video Games
  • User-Computer Interface
  • Treatment Outcome
  • Male
  • Low Back Pain
  • Humans
  • Female
  • Fear
  • Chronic Pain
 

Citation

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Trost, Z., Zielke, M., Guck, A., Nowlin, L., Zakhidov, D., France, C. R., & Keefe, F. (2015). The promise and challenge of virtual gaming technologies for chronic pain: the case of graded exposure for low back pain. Pain Manag, 5(3), 197–206. https://doi.org/10.2217/pmt.15.6
Trost, Zina, Marjorie Zielke, Adam Guck, Liza Nowlin, Djanhangir Zakhidov, Christopher R. France, and Francis Keefe. “The promise and challenge of virtual gaming technologies for chronic pain: the case of graded exposure for low back pain.Pain Manag 5, no. 3 (2015): 197–206. https://doi.org/10.2217/pmt.15.6.
Trost Z, Zielke M, Guck A, Nowlin L, Zakhidov D, France CR, et al. The promise and challenge of virtual gaming technologies for chronic pain: the case of graded exposure for low back pain. Pain Manag. 2015;5(3):197–206.
Trost, Zina, et al. “The promise and challenge of virtual gaming technologies for chronic pain: the case of graded exposure for low back pain.Pain Manag, vol. 5, no. 3, 2015, pp. 197–206. Pubmed, doi:10.2217/pmt.15.6.
Trost Z, Zielke M, Guck A, Nowlin L, Zakhidov D, France CR, Keefe F. The promise and challenge of virtual gaming technologies for chronic pain: the case of graded exposure for low back pain. Pain Manag. 2015;5(3):197–206.
Journal cover image

Published In

Pain Manag

DOI

EISSN

1758-1877

Publication Date

2015

Volume

5

Issue

3

Start / End Page

197 / 206

Location

England

Related Subject Headings

  • Virtual Reality Exposure Therapy
  • Video Games
  • User-Computer Interface
  • Treatment Outcome
  • Male
  • Low Back Pain
  • Humans
  • Female
  • Fear
  • Chronic Pain