ProcDefense - A Game Framework for Procedural Player Skill Training
A challenge of game design is in providing affordances to players so that they can learn and improve their skills. Advances in Procedural Content Generation (PCG) suggest this type of game content is a candidate for automatic creation. Some work in PCG has been successful in customizing game difficulty to achieve desired player experience; however, this often involves bringing the difficulty of the game to a level appropriate for the player's current skills. Players desiring to improve their performance in a particular game may be willing to tolerate relatively higher levels of frustration and anxiety than are targeted in experience-based approaches. As an initial step in this line of inquiry, we introduce ProcDefense, an action game with a modular difficulty control interface, as a platform for future inquiry into the effectiveness of differing PCG techniques for performance-training, dynamic difficulty adjustment.