Skip to main content

ProcDefense - A Game Framework for Procedural Player Skill Training

Publication ,  Conference
Thorne, BR; Nelakkutti, H; Reinhart, J; Jhala, A
Published in: Aaai Workshop Technical Report
January 1, 2017

A challenge of game design is in providing affordances to players so that they can learn and improve their skills. Advances in Procedural Content Generation (PCG) suggest this type of game content is a candidate for automatic creation. Some work in PCG has been successful in customizing game difficulty to achieve desired player experience; however, this often involves bringing the difficulty of the game to a level appropriate for the player's current skills. Players desiring to improve their performance in a particular game may be willing to tolerate relatively higher levels of frustration and anxiety than are targeted in experience-based approaches. As an initial step in this line of inquiry, we introduce ProcDefense, an action game with a modular difficulty control interface, as a platform for future inquiry into the effectiveness of differing PCG techniques for performance-training, dynamic difficulty adjustment.

Duke Scholars

Published In

Aaai Workshop Technical Report

DOI

Publication Date

January 1, 2017

Volume

13

Issue

2

Start / End Page

132 / 134
 

Citation

APA
Chicago
ICMJE
MLA
NLM
Thorne, B. R., Nelakkutti, H., Reinhart, J., & Jhala, A. (2017). ProcDefense - A Game Framework for Procedural Player Skill Training. In Aaai Workshop Technical Report (Vol. 13, pp. 132–134). https://doi.org/10.1609/aiide.v13i2.12978
Thorne, B. R., H. Nelakkutti, J. Reinhart, and A. Jhala. “ProcDefense - A Game Framework for Procedural Player Skill Training.” In Aaai Workshop Technical Report, 13:132–34, 2017. https://doi.org/10.1609/aiide.v13i2.12978.
Thorne BR, Nelakkutti H, Reinhart J, Jhala A. ProcDefense - A Game Framework for Procedural Player Skill Training. In: Aaai Workshop Technical Report. 2017. p. 132–4.
Thorne, B. R., et al. “ProcDefense - A Game Framework for Procedural Player Skill Training.” Aaai Workshop Technical Report, vol. 13, no. 2, 2017, pp. 132–34. Scopus, doi:10.1609/aiide.v13i2.12978.
Thorne BR, Nelakkutti H, Reinhart J, Jhala A. ProcDefense - A Game Framework for Procedural Player Skill Training. Aaai Workshop Technical Report. 2017. p. 132–134.

Published In

Aaai Workshop Technical Report

DOI

Publication Date

January 1, 2017

Volume

13

Issue

2

Start / End Page

132 / 134