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Maurizio Forte

Professor in the Department of Classical Studies
Classical Studies
233 Allen Building, Durham, NC 27708-0103
233 Allen Building, Durham, NC 27708

Selected Publications


Virtual and Reality: A Neurophysiological Pilot Study of the Sarcophagus of the Spouses.

Journal Article Brain sciences · April 2023 Art experience is not solely the observation of artistic objects, but great relevance is also placed on the environment in which the art experience takes place, often in museums and galleries. Interestingly, in the last few years, the introduction of some ... Full text Cite

Vulci in the digital age: The "Vulci 3000" Project

Journal Article Melanges de l'Ecole Francaise de Rome:Antiquite · January 1, 2023 Vulci 3000 is an interdisciplinary research project, combining digital technologies, virtual reality, multispectral drones, LIDAR and non-invasive surveys with stratigraphic excavations in the urban area. Since its inception in 2013, the project has taken ... Full text Cite

Multimodal Remote Sensing Applications in the Etruscan-Roman City of Vulci

Journal Article Journal of Field Archaeology · January 1, 2022 Vulci (Viterbo Province, Italy) was one of the most important Etruscan city-states in the 1st millennium b.c. and became a Roman city in 280 b.c. The habitation site had over 1500 years of continuous life and a very large funerary area around the volcanic ... Full text Cite

Vulci 3000: A digital challenge for the interpretation of Etruscan and Roman cities

Chapter · 2020 "The study of the city, its display and dissemination are part of the information network of Digital Cities. This book compiles contributions on the city across space and time in a digital context. ... Cite

Vulci 3000: A digital challenge for the interpretation of Etruscan and Roman cities

Chapter · 2020 "The study of the city, its display and dissemination are part of the information network of Digital Cities. This book compiles contributions on the city across space and time in a digital context. ... Cite

VR Touch Museum

Conference 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings · August 24, 2018 In recent years, digital technology has become ubiquitous in the museum. They have changed the ways museums document, preserve and present cultural heritage [3]. Now, we are exploring if there are some ways that could provide more historical context to a d ... Full text Cite

Immersive Visualization and Curation of Archaeological Heritage Data: Çatalhöyük and the Dig@IT App

Journal Article Journal of Archaeological Method and Theory · June 1, 2018 Advanced data capture techniques, cost-effective data processing, and visualization technologies provide viable solutions for the documentation of archaeological heritage and material culture. Work at the UNESCO World Heritage site of Çatalhöyük has demons ... Full text Cite

Behaviours, interactions and affordance in virtual archaeology

Chapter · May 13, 2016 Interpretation and communication are dynamic processes. Reconstructions in the field of virtual archaeology are the result of a process of research and interpretation. They commonly use both top-down and bottom-up rules, integrating multiple methodologies. ... Full text Cite

Revisiting reflexive archaeology at Çatalhöyük: integrating digital and 3D technologies at the trowel’s edge

Journal Article Antiquity · April 1, 2015 Excavations at Çatalhöyük have been ongoing for over 20 years and have involved multi-national teams, a diverse range of archaeological specialists and a vast archive of records. The task of marshalling this data so that it can be useful not only at the po ... Full text Open Access Cite

Multimodal reconstruction of landscape in serious games for heritage: An insight on the creation of Fort Ross Virtual Warehouse serious game

Journal Article Proceedings of the DigitalHeritage 2013 - Federating the 19th Int'l VSMM, 10th Eurographics GCH, and 2nd UNESCO Memory of the World Conferences, Plus Special Sessions fromCAA, Arqueologica 2.0 et al. · December 1, 2013 This paper identifies the significance of cultural landscapes in serious games as conveyers of cultural heritage and values the scientific reconstruction of the environment in digital-based learning tools. In this article we propose an effective methodolog ... Full text Cite

3D Archaeology at Çatalhöyük

Journal Article 3D imaging in Mediterranean/European Archaeology · December 2013 Digital documentation and visualization in archaeology include digital applications of computer graphic rendering and simulation involving data, models and spatial information produced by different integrated technologies of data capturing, virtual reconst ... Cite

Virtual reconstruction and immersive visualization of a Neolithic building

Conference In Proceedings of Digital Heritage 2013, Marseille, 2013, IEEE. · October 2013 Cite

Burials at Neolithic Çatalhöyük

Conference · April 2013 Cite

3D Archaeology at Catalhoyuk

Journal Article Journal of Eastern Mediterranean Archaeology and Heritage Studies · 2013 Cite

Virtual Worlds

Chapter · 2013 Cite

The Fort Ross Virtual Warehouse Project: A serious game for research and education

Conference Proceedings of the 2012 18th International Conference on Virtual Systems and Multimedia, VSMM 2012: Virtual Systems in the Information Society · December 1, 2012 In March 2011, California State Parks entered an agreement with University of California Merced (UCM) to create an interactive, learning game able to educate students, schools and visitors about Fort Ross: the "Fort Ross Virtual Warehouse Project" (FRVWP). ... Full text Cite

Telearch - Integrated visual simulation environment for collaborative virtual archaeology

Journal Article Mediterranean Archaeology and Archaeometry · January 1, 2012 Archaeologists collect vast amounts of digital data around the world; however, they lack tools for integration and collaborative interaction to support reconstruction and interpretation process. TeleArch software is aimed to integrate different data source ... Cite

Teleimmersive archaeology: Simulation and cognitive impact

Conference Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) · December 6, 2010 In this paper we present the framework for collaborative cyberarchaeology with support for teleimmersive communication which aims to provide more natural interaction and higher level of embodiment. Within the framework we create tools for exploration, inte ... Full text Cite

Cyberarchaeology: Experimenting with teleimmersive archaeology

Conference 2010 16th International Conference on Virtual Systems and Multimedia, VSMM 2010 · December 1, 2010 We present a framework for collaborative cyberarchaeology aimed at remote real-time interaction with 3D archaeological models through a shared virtual environment. The project combines research in 3D computer vision, collaborative virtual reality and archa ... Full text Cite

Teleimmersive 3D collaborative environment for cyberarchaeology

Conference 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Workshops, CVPRW 2010 · September 17, 2010 We present a prototype collaborative application for archaeology that allows archeologists from remote locations to interact in real time with 3D archeological models through a shared virtual environment using teleimmersive technology. At each location, a ... Full text Cite

Embodied virtual communities: A new opportunity for the research in the field of cultural heritage

Conference International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives · January 1, 2009 The VHLab of CNR-ITABC and the School of Social Sciences, Humanities and Arts of UC Merced are developing new research projects oriented to the study and communication of cultural heritage through multiuser virtual reality applications, off and on line. De ... Cite

A virtual collaborative environment for archaeology through multi-user domain in the web

Conference International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives · January 1, 2007 The VHLab of CNR-ITABC is developing new research projects oriented to virtual archaeology and to the study and communication of cultural heritage through multi-user virtual reality applications (off and on line). The state of art in this field is still qu ... Cite

Openheritage: An integrated approach to web 3d publication of virtual landscapes

Conference International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives · January 1, 2005 The OpenSource approach offers today new possibilities in the field of Cultural Heritage. New 3D tools are now available and particularly useful for real time and 3D reconstruction of archaeological landscape. The processing of geographical data, GIS and R ... Cite

DVR-Pompei: A 3D Information System for the House of the Vettii in OpenGL Environment

Conference Proceedings VAST 2001 Virtual Reality, Archeology, and Cultural Heritage · December 1, 2001 DVR (Desktop Virtual Reality) Pompei project is aimed to the creation of a virtual reality desktop system able to connect and to visualize data and spatial models in the same environment, interface and three-dimensional context of interaction. The archaeol ... Cite

DVR-Pompei project: Reconstructions of archaeological contexts in Desktop-OpenGL environments

Conference Proceedings - 7th International Conference on Virtual Systems and Multimedia, VSMM 2001 · January 1, 2001 DVR-Pompei project concerns the creation of a virtual reality OpenGL system for desktop applications in archaeology. The main goal is the creation of a 3D information system using the real time interaction of OpenGL environments (for low cost PCs and works ... Full text Cite

The Virtual Museum: Communication and metaphors

Journal Article Sistemi Intelligenti · August 1, 1998 Full text Cite