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BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games.

Publication ,  Conference
Conitzer, V; Sandholm, T
Published in: ICML
2003

Duke Scholars

Published In

ICML

ISBN

1-57735-189-4

Publication Date

2003

Start / End Page

91 / 98

Publisher

AAAI Press
 

Citation

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Chicago
ICMJE
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Conitzer, V., & Sandholm, T. (2003). BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games. In T. Fawcett & N. Mishra (Eds.), ICML (pp. 91–98). AAAI Press.
Conitzer, Vincent, and Tuomas Sandholm. “BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games.” In ICML, edited by Tom Fawcett and Nina Mishra, 91–98. AAAI Press, 2003.
Conitzer V, Sandholm T. BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games. In: Fawcett T, Mishra N, editors. ICML. AAAI Press; 2003. p. 91–8.
Conitzer, Vincent, and Tuomas Sandholm. “BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games.ICML, edited by Tom Fawcett and Nina Mishra, AAAI Press, 2003, pp. 91–98.
Conitzer V, Sandholm T. BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games. In: Fawcett T, Mishra N, editors. ICML. AAAI Press; 2003. p. 91–98.
Journal cover image

Published In

ICML

ISBN

1-57735-189-4

Publication Date

2003

Start / End Page

91 / 98

Publisher

AAAI Press