
BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games.
Publication
, Conference
Conitzer, V; Sandholm, T
Published in: ICML
2003
Duke Scholars
Published In
ICML
ISBN
1-57735-189-4
Publication Date
2003
Start / End Page
91 / 98
Publisher
AAAI Press
Citation
APA
Chicago
ICMJE
MLA
NLM
Conitzer, V., & Sandholm, T. (2003). BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games. In T. Fawcett & N. Mishra (Eds.), ICML (pp. 91–98). AAAI Press.
Conitzer, Vincent, and Tuomas Sandholm. “BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games.” In ICML, edited by Tom Fawcett and Nina Mishra, 91–98. AAAI Press, 2003.
Conitzer V, Sandholm T. BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games. In: Fawcett T, Mishra N, editors. ICML. AAAI Press; 2003. p. 91–8.
Conitzer, Vincent, and Tuomas Sandholm. “BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games.” ICML, edited by Tom Fawcett and Nina Mishra, AAAI Press, 2003, pp. 91–98.
Conitzer V, Sandholm T. BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games. In: Fawcett T, Mishra N, editors. ICML. AAAI Press; 2003. p. 91–98.

Published In
ICML
ISBN
1-57735-189-4
Publication Date
2003
Start / End Page
91 / 98
Publisher
AAAI Press