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Using Virtual Reality Simulation Environments to Assess Competence for Emergency Medicine Learners.

Publication ,  Journal Article
McGrath, JL; Taekman, JM; Dev, P; Danforth, DR; Mohan, D; Kman, N; Crichlow, A; Bond, WF
Published in: Acad Emerg Med
February 2018

Immersive learning environments that use virtual simulation (VS) technology are increasingly relevant as medical learners train in an environment of restricted clinical training hours and a heightened focus on patient safety. We conducted a consensus process with a breakout group of the 2017 Academic Emergency Medicine Consensus Conference "Catalyzing System Change Through Health Care Simulation: Systems, Competency, and Outcomes." This group examined the current uses of VS in training and assessment, including limitations and challenges in implementing VS into medical education curricula. We discuss the role of virtual environments in formative and summative assessment. Finally, we offer recommended areas of focus for future research examining VS technology for assessment, including high-stakes assessment in medical education. Specifically, we discuss needs for determination of areas of focus for VS training and assessment, development and exploration of virtual platforms, automated feedback within such platforms, and evaluation of effectiveness and validity of VS education.

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Published In

Acad Emerg Med

DOI

EISSN

1553-2712

Publication Date

February 2018

Volume

25

Issue

2

Start / End Page

186 / 195

Location

United States

Related Subject Headings

  • Virtual Reality
  • Simulation Training
  • Humans
  • Emergency Medicine
  • Emergency & Critical Care Medicine
  • Curriculum
  • Clinical Competence
  • 3202 Clinical sciences
  • 1117 Public Health and Health Services
  • 1103 Clinical Sciences
 

Citation

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ICMJE
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McGrath, J. L., Taekman, J. M., Dev, P., Danforth, D. R., Mohan, D., Kman, N., … Bond, W. F. (2018). Using Virtual Reality Simulation Environments to Assess Competence for Emergency Medicine Learners. Acad Emerg Med, 25(2), 186–195. https://doi.org/10.1111/acem.13308
McGrath, Jillian L., Jeffrey M. Taekman, Parvati Dev, Douglas R. Danforth, Deepika Mohan, Nicholas Kman, Amanda Crichlow, and William F. Bond. “Using Virtual Reality Simulation Environments to Assess Competence for Emergency Medicine Learners.Acad Emerg Med 25, no. 2 (February 2018): 186–95. https://doi.org/10.1111/acem.13308.
McGrath JL, Taekman JM, Dev P, Danforth DR, Mohan D, Kman N, et al. Using Virtual Reality Simulation Environments to Assess Competence for Emergency Medicine Learners. Acad Emerg Med. 2018 Feb;25(2):186–95.
McGrath, Jillian L., et al. “Using Virtual Reality Simulation Environments to Assess Competence for Emergency Medicine Learners.Acad Emerg Med, vol. 25, no. 2, Feb. 2018, pp. 186–95. Pubmed, doi:10.1111/acem.13308.
McGrath JL, Taekman JM, Dev P, Danforth DR, Mohan D, Kman N, Crichlow A, Bond WF. Using Virtual Reality Simulation Environments to Assess Competence for Emergency Medicine Learners. Acad Emerg Med. 2018 Feb;25(2):186–195.
Journal cover image

Published In

Acad Emerg Med

DOI

EISSN

1553-2712

Publication Date

February 2018

Volume

25

Issue

2

Start / End Page

186 / 195

Location

United States

Related Subject Headings

  • Virtual Reality
  • Simulation Training
  • Humans
  • Emergency Medicine
  • Emergency & Critical Care Medicine
  • Curriculum
  • Clinical Competence
  • 3202 Clinical sciences
  • 1117 Public Health and Health Services
  • 1103 Clinical Sciences