Using Virtual Reality Simulation Environments to Assess Competence for Emergency Medicine Learners.
Immersive learning environments that use virtual simulation (VS) technology are increasingly relevant as medical learners train in an environment of restricted clinical training hours and a heightened focus on patient safety. We conducted a consensus process with a breakout group of the 2017 Academic Emergency Medicine Consensus Conference "Catalyzing System Change Through Health Care Simulation: Systems, Competency, and Outcomes." This group examined the current uses of VS in training and assessment, including limitations and challenges in implementing VS into medical education curricula. We discuss the role of virtual environments in formative and summative assessment. Finally, we offer recommended areas of focus for future research examining VS technology for assessment, including high-stakes assessment in medical education. Specifically, we discuss needs for determination of areas of focus for VS training and assessment, development and exploration of virtual platforms, automated feedback within such platforms, and evaluation of effectiveness and validity of VS education.
Duke Scholars
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Related Subject Headings
- Virtual Reality
- Simulation Training
- Humans
- Emergency Medicine
- Emergency & Critical Care Medicine
- Curriculum
- Clinical Competence
- 3202 Clinical sciences
- 1117 Public Health and Health Services
- 1103 Clinical Sciences
Citation
Published In
DOI
EISSN
Publication Date
Volume
Issue
Start / End Page
Location
Related Subject Headings
- Virtual Reality
- Simulation Training
- Humans
- Emergency Medicine
- Emergency & Critical Care Medicine
- Curriculum
- Clinical Competence
- 3202 Clinical sciences
- 1117 Public Health and Health Services
- 1103 Clinical Sciences