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Computer games: a double-edged sword?

Publication ,  Journal Article
Sun, D-L; Ma, N; Bao, M; Chen, X-C; Zhang, D-R
Published in: Cyberpsychol Behav
October 2008

Excessive computer game playing (ECGP) has already become a serious social problem. However, limited data from experimental lab studies are available about the negative consequences of ECGP on players' cognitive characteristics. In the present study, we compared three groups of participants (current ECGP participants, previous ECGP participants, and control participants) on a Multiple Object Tracking (MOT) task. The previous ECGP participants performed significantly better than the control participants, which suggested a facilitation effect of computer games on visuospatial abilities. Moreover, the current ECGP participants performed significantly worse than the previous ECGP participants. This more important finding indicates that ECGP may be related to cognitive deficits. Implications of this study are discussed.

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Published In

Cyberpsychol Behav

DOI

EISSN

1557-8364

Publication Date

October 2008

Volume

11

Issue

5

Start / End Page

545 / 548

Location

United States

Related Subject Headings

  • Video Games
  • Space Perception
  • Reference Values
  • Reaction Time
  • Psychomotor Performance
  • Pattern Recognition, Visual
  • Motion Perception
  • Male
  • Humans
  • Field Dependence-Independence
 

Citation

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Sun, D.-L., Ma, N., Bao, M., Chen, X.-C., & Zhang, D.-R. (2008). Computer games: a double-edged sword? Cyberpsychol Behav, 11(5), 545–548. https://doi.org/10.1089/cpb.2007.0145
Sun, De-Lin, Ning Ma, Min Bao, Xang-Chuan Chen, and Da-Ren Zhang. “Computer games: a double-edged sword?Cyberpsychol Behav 11, no. 5 (October 2008): 545–48. https://doi.org/10.1089/cpb.2007.0145.
Sun D-L, Ma N, Bao M, Chen X-C, Zhang D-R. Computer games: a double-edged sword? Cyberpsychol Behav. 2008 Oct;11(5):545–8.
Sun, De-Lin, et al. “Computer games: a double-edged sword?Cyberpsychol Behav, vol. 11, no. 5, Oct. 2008, pp. 545–48. Pubmed, doi:10.1089/cpb.2007.0145.
Sun D-L, Ma N, Bao M, Chen X-C, Zhang D-R. Computer games: a double-edged sword? Cyberpsychol Behav. 2008 Oct;11(5):545–548.

Published In

Cyberpsychol Behav

DOI

EISSN

1557-8364

Publication Date

October 2008

Volume

11

Issue

5

Start / End Page

545 / 548

Location

United States

Related Subject Headings

  • Video Games
  • Space Perception
  • Reference Values
  • Reaction Time
  • Psychomotor Performance
  • Pattern Recognition, Visual
  • Motion Perception
  • Male
  • Humans
  • Field Dependence-Independence