Computer games: a double-edged sword?
Excessive computer game playing (ECGP) has already become a serious social problem. However, limited data from experimental lab studies are available about the negative consequences of ECGP on players' cognitive characteristics. In the present study, we compared three groups of participants (current ECGP participants, previous ECGP participants, and control participants) on a Multiple Object Tracking (MOT) task. The previous ECGP participants performed significantly better than the control participants, which suggested a facilitation effect of computer games on visuospatial abilities. Moreover, the current ECGP participants performed significantly worse than the previous ECGP participants. This more important finding indicates that ECGP may be related to cognitive deficits. Implications of this study are discussed.
Duke Scholars
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- Video Games
- Space Perception
- Reference Values
- Reaction Time
- Psychomotor Performance
- Pattern Recognition, Visual
- Motion Perception
- Male
- Humans
- Field Dependence-Independence
Citation
Published In
DOI
EISSN
Publication Date
Volume
Issue
Start / End Page
Location
Related Subject Headings
- Video Games
- Space Perception
- Reference Values
- Reaction Time
- Psychomotor Performance
- Pattern Recognition, Visual
- Motion Perception
- Male
- Humans
- Field Dependence-Independence