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Machine learning-based assessment tool for imbalance and vestibular dysfunction with virtual reality rehabilitation system.

Publication ,  Journal Article
Yeh, S-C; Huang, M-C; Wang, P-C; Fang, T-Y; Su, M-C; Tsai, P-Y; Rizzo, A
Published in: Computer methods and programs in biomedicine
October 2014

Dizziness is a major consequence of imbalance and vestibular dysfunction. Compared to surgery and drug treatments, balance training is non-invasive and more desired. However, training exercises are usually tedious and the assessment tool is insufficient to diagnose patient's severity rapidly.An interactive virtual reality (VR) game-based rehabilitation program that adopted Cawthorne-Cooksey exercises, and a sensor-based measuring system were introduced. To verify the therapeutic effect, a clinical experiment with 48 patients and 36 normal subjects was conducted. Quantified balance indices were measured and analyzed by statistical tools and a Support Vector Machine (SVM) classifier.In terms of balance indices, patients who completed the training process are progressed and the difference between normal subjects and patients is obvious.Further analysis by SVM classifier show that the accuracy of recognizing the differences between patients and normal subject is feasible, and these results can be used to evaluate patients' severity and make rapid assessment.

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Published In

Computer methods and programs in biomedicine

DOI

EISSN

1872-7565

ISSN

0169-2607

Publication Date

October 2014

Volume

116

Issue

3

Start / End Page

311 / 318

Related Subject Headings

  • Video Games
  • Vestibular Diseases
  • User-Computer Interface
  • Treatment Outcome
  • Therapy, Computer-Assisted
  • Pattern Recognition, Automated
  • Middle Aged
  • Medical Informatics
  • Male
  • Humans
 

Citation

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Yeh, S.-C., Huang, M.-C., Wang, P.-C., Fang, T.-Y., Su, M.-C., Tsai, P.-Y., & Rizzo, A. (2014). Machine learning-based assessment tool for imbalance and vestibular dysfunction with virtual reality rehabilitation system. Computer Methods and Programs in Biomedicine, 116(3), 311–318. https://doi.org/10.1016/j.cmpb.2014.04.014
Yeh, Shih-Ching, Ming-Chun Huang, Pa-Chun Wang, Te-Yung Fang, Mu-Chun Su, Po-Yi Tsai, and Albert Rizzo. “Machine learning-based assessment tool for imbalance and vestibular dysfunction with virtual reality rehabilitation system.Computer Methods and Programs in Biomedicine 116, no. 3 (October 2014): 311–18. https://doi.org/10.1016/j.cmpb.2014.04.014.
Yeh S-C, Huang M-C, Wang P-C, Fang T-Y, Su M-C, Tsai P-Y, et al. Machine learning-based assessment tool for imbalance and vestibular dysfunction with virtual reality rehabilitation system. Computer methods and programs in biomedicine. 2014 Oct;116(3):311–8.
Yeh, Shih-Ching, et al. “Machine learning-based assessment tool for imbalance and vestibular dysfunction with virtual reality rehabilitation system.Computer Methods and Programs in Biomedicine, vol. 116, no. 3, Oct. 2014, pp. 311–18. Epmc, doi:10.1016/j.cmpb.2014.04.014.
Yeh S-C, Huang M-C, Wang P-C, Fang T-Y, Su M-C, Tsai P-Y, Rizzo A. Machine learning-based assessment tool for imbalance and vestibular dysfunction with virtual reality rehabilitation system. Computer methods and programs in biomedicine. 2014 Oct;116(3):311–318.
Journal cover image

Published In

Computer methods and programs in biomedicine

DOI

EISSN

1872-7565

ISSN

0169-2607

Publication Date

October 2014

Volume

116

Issue

3

Start / End Page

311 / 318

Related Subject Headings

  • Video Games
  • Vestibular Diseases
  • User-Computer Interface
  • Treatment Outcome
  • Therapy, Computer-Assisted
  • Pattern Recognition, Automated
  • Middle Aged
  • Medical Informatics
  • Male
  • Humans