Skip to main content

Interaction design for paediatric emergency VR training

Publication ,  Journal Article
Matthews, T; Tian, F; Dolby, T
Published in: Virtual Reality and Intelligent Hardware
August 1, 2020

Background: Virtual reality (VR) in healthcare training has increased adoption and support, but efforts are still required to mitigate usability concerns. Methods: This study conducted a usability study of an in-use emergency medicine VR training application, available on commercially available VR hardware and with a standard interaction design. Nine users without prior VR experience but with relevant medical expertise completed two simulation scenarios for a total of 18 recorded sessions. They completed NASA Task Load Index and System Usability Scale questionnaires after each session, and their performance was recorded for the tracking of user errors. Results and Conclusion: s Our results showed a medium (and potentially optimal) Workload and an above average System Usability Score. There was significant improvement in several factors between users' first and second sessions, notably increased Performance evaluation. User errors with the strongest correlation to usability were not directly tied to interaction design, however, but to a limited 'possibility space'. Suggestions for closing this 'gulf of execution' were presented, including 'voice control' and 'hand-tracking', which are only feasible for this commercial product now with the availability of the Oculus Quest headset. Moreover, wider implications for VR medical training were outlined, and potential next steps towards a standardized design identified.

Duke Scholars

Published In

Virtual Reality and Intelligent Hardware

DOI

EISSN

2666-1209

ISSN

2096-5796

Publication Date

August 1, 2020

Volume

2

Issue

4

Start / End Page

330 / 344

Related Subject Headings

  • 46 Information and computing sciences
  • 40 Engineering
 

Citation

APA
Chicago
ICMJE
MLA
NLM
Matthews, T., Tian, F., & Dolby, T. (2020). Interaction design for paediatric emergency VR training. Virtual Reality and Intelligent Hardware, 2(4), 330–344. https://doi.org/10.1016/j.vrih.2020.07.006
Matthews, T., F. Tian, and T. Dolby. “Interaction design for paediatric emergency VR training.” Virtual Reality and Intelligent Hardware 2, no. 4 (August 1, 2020): 330–44. https://doi.org/10.1016/j.vrih.2020.07.006.
Matthews T, Tian F, Dolby T. Interaction design for paediatric emergency VR training. Virtual Reality and Intelligent Hardware. 2020 Aug 1;2(4):330–44.
Matthews, T., et al. “Interaction design for paediatric emergency VR training.” Virtual Reality and Intelligent Hardware, vol. 2, no. 4, Aug. 2020, pp. 330–44. Scopus, doi:10.1016/j.vrih.2020.07.006.
Matthews T, Tian F, Dolby T. Interaction design for paediatric emergency VR training. Virtual Reality and Intelligent Hardware. 2020 Aug 1;2(4):330–344.

Published In

Virtual Reality and Intelligent Hardware

DOI

EISSN

2666-1209

ISSN

2096-5796

Publication Date

August 1, 2020

Volume

2

Issue

4

Start / End Page

330 / 344

Related Subject Headings

  • 46 Information and computing sciences
  • 40 Engineering