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Skeleton-Based Parametric 2-D Region Representation: Disk B-Spline Curves.

Publication ,  Journal Article
Wu, Z; Wang, X; Liu, S; Chen, Q; Seah, HS; Tian, F
Published in: IEEE computer graphics and applications
May 2021

The skeleton, or medial axis, is an important attribute of 2-D shapes. The disk B-spline curve (DBSC) is a skeleton-based parametric freeform 2-D region representation, which is defined in the B-spline form. The DBSC describes not only a 2-D region, which is suitable for describing heterogeneous materials in the region, but also the center curve (skeleton) of the region explicitly, which is suitable for animation, simulation, and recognition. In addition to being useful for error estimation of the B-spline curve, the DBSC can be used in designing and animating freeform 2-D regions. Despite increasing DBSC applications, its theory and fundamentals have not been thoroughly investigated. In this article, we discuss several fundamental properties and algorithms, such as the de Boor algorithm for DBSCs. We first derive the explicit evaluation and derivatives formulas at arbitrary points of a 2-D region (interior and boundary) represented by a DBSC and then provide heterogeneous object representation. We also introduce modeling and interactive heterogeneous object design methods for a DBSC, which consolidates DBSC theory and supports its further applications.

Duke Scholars

Published In

IEEE computer graphics and applications

DOI

EISSN

1558-1756

ISSN

0272-1716

Publication Date

May 2021

Volume

41

Issue

3

Start / End Page

59 / 70

Related Subject Headings

  • Software Engineering
  • 4608 Human-centred computing
  • 4607 Graphics, augmented reality and games
  • 4603 Computer vision and multimedia computation
  • 0906 Electrical and Electronic Engineering
  • 0801 Artificial Intelligence and Image Processing
 

Citation

APA
Chicago
ICMJE
MLA
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Wu, Z., Wang, X., Liu, S., Chen, Q., Seah, H. S., & Tian, F. (2021). Skeleton-Based Parametric 2-D Region Representation: Disk B-Spline Curves. IEEE Computer Graphics and Applications, 41(3), 59–70. https://doi.org/10.1109/mcg.2021.3069847
Wu, Zhongke, Xingce Wang, Shaolong Liu, Quan Chen, Hock Soon Seah, and Feng Tian. “Skeleton-Based Parametric 2-D Region Representation: Disk B-Spline Curves.IEEE Computer Graphics and Applications 41, no. 3 (May 2021): 59–70. https://doi.org/10.1109/mcg.2021.3069847.
Wu Z, Wang X, Liu S, Chen Q, Seah HS, Tian F. Skeleton-Based Parametric 2-D Region Representation: Disk B-Spline Curves. IEEE computer graphics and applications. 2021 May;41(3):59–70.
Wu, Zhongke, et al. “Skeleton-Based Parametric 2-D Region Representation: Disk B-Spline Curves.IEEE Computer Graphics and Applications, vol. 41, no. 3, May 2021, pp. 59–70. Epmc, doi:10.1109/mcg.2021.3069847.
Wu Z, Wang X, Liu S, Chen Q, Seah HS, Tian F. Skeleton-Based Parametric 2-D Region Representation: Disk B-Spline Curves. IEEE computer graphics and applications. 2021 May;41(3):59–70.

Published In

IEEE computer graphics and applications

DOI

EISSN

1558-1756

ISSN

0272-1716

Publication Date

May 2021

Volume

41

Issue

3

Start / End Page

59 / 70

Related Subject Headings

  • Software Engineering
  • 4608 Human-centred computing
  • 4607 Graphics, augmented reality and games
  • 4603 Computer vision and multimedia computation
  • 0906 Electrical and Electronic Engineering
  • 0801 Artificial Intelligence and Image Processing