Skeleton-Based Parametric 2-D Region Representation: Disk B-Spline Curves.
The skeleton, or medial axis, is an important attribute of 2-D shapes. The disk B-spline curve (DBSC) is a skeleton-based parametric freeform 2-D region representation, which is defined in the B-spline form. The DBSC describes not only a 2-D region, which is suitable for describing heterogeneous materials in the region, but also the center curve (skeleton) of the region explicitly, which is suitable for animation, simulation, and recognition. In addition to being useful for error estimation of the B-spline curve, the DBSC can be used in designing and animating freeform 2-D regions. Despite increasing DBSC applications, its theory and fundamentals have not been thoroughly investigated. In this article, we discuss several fundamental properties and algorithms, such as the de Boor algorithm for DBSCs. We first derive the explicit evaluation and derivatives formulas at arbitrary points of a 2-D region (interior and boundary) represented by a DBSC and then provide heterogeneous object representation. We also introduce modeling and interactive heterogeneous object design methods for a DBSC, which consolidates DBSC theory and supports its further applications.
Duke Scholars
Published In
DOI
EISSN
ISSN
Publication Date
Volume
Issue
Start / End Page
Related Subject Headings
- Software Engineering
- 4608 Human-centred computing
- 4607 Graphics, augmented reality and games
- 4603 Computer vision and multimedia computation
- 0906 Electrical and Electronic Engineering
- 0801 Artificial Intelligence and Image Processing
Citation
Published In
DOI
EISSN
ISSN
Publication Date
Volume
Issue
Start / End Page
Related Subject Headings
- Software Engineering
- 4608 Human-centred computing
- 4607 Graphics, augmented reality and games
- 4603 Computer vision and multimedia computation
- 0906 Electrical and Electronic Engineering
- 0801 Artificial Intelligence and Image Processing