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Facial expression animation through action units transfer in latent space

Publication ,  Conference
Fan, Y; Tian, F; Tan, X; Cheng, H
Published in: Computer Animation and Virtual Worlds
July 1, 2020

Automatic animation synthesis has attracted much attention from the community. As most existing methods take a small number of discrete expressions rather than continuous expressions, their integrity and reality of the facial expressions is often compromised. In addition, the easy manipulation with simple inputs and unsupervised processing, although being important to the automatic facial expression animation applications, is relatively less concerned. To address these issues, we propose an unsupervised continuous automatic facial expression animation approach through action units (AU) transfer in the latent space of generative adversarial networks. The expression descriptor which is depicted with AU vector is transferred into the input image without the need of labeled pairs of images and even without their expressions and further network training. We also propose a new approach to quickly generate input image's latent code and cluster the boundaries of different AU attributes with their latent codes. Two latent code operators, vector addition and continuous interpolation, are leveraged for facial expression animation simulating align with the boundaries in the latent space. Experiments have shown that the proposed approach is effective on facial expression translation and animation synthesis.

Duke Scholars

Published In

Computer Animation and Virtual Worlds

DOI

EISSN

1546-427X

ISSN

1546-4261

Publication Date

July 1, 2020

Volume

31

Issue

4-5

Related Subject Headings

  • Software Engineering
  • 4607 Graphics, augmented reality and games
  • 4603 Computer vision and multimedia computation
  • 4602 Artificial intelligence
  • 1702 Cognitive Sciences
  • 0802 Computation Theory and Mathematics
  • 0801 Artificial Intelligence and Image Processing
 

Citation

APA
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ICMJE
MLA
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Fan, Y., Tian, F., Tan, X., & Cheng, H. (2020). Facial expression animation through action units transfer in latent space. In Computer Animation and Virtual Worlds (Vol. 31). https://doi.org/10.1002/cav.1946
Fan, Y., F. Tian, X. Tan, and H. Cheng. “Facial expression animation through action units transfer in latent space.” In Computer Animation and Virtual Worlds, Vol. 31, 2020. https://doi.org/10.1002/cav.1946.
Fan Y, Tian F, Tan X, Cheng H. Facial expression animation through action units transfer in latent space. In: Computer Animation and Virtual Worlds. 2020.
Fan, Y., et al. “Facial expression animation through action units transfer in latent space.” Computer Animation and Virtual Worlds, vol. 31, no. 4–5, 2020. Scopus, doi:10.1002/cav.1946.
Fan Y, Tian F, Tan X, Cheng H. Facial expression animation through action units transfer in latent space. Computer Animation and Virtual Worlds. 2020.
Journal cover image

Published In

Computer Animation and Virtual Worlds

DOI

EISSN

1546-427X

ISSN

1546-4261

Publication Date

July 1, 2020

Volume

31

Issue

4-5

Related Subject Headings

  • Software Engineering
  • 4607 Graphics, augmented reality and games
  • 4603 Computer vision and multimedia computation
  • 4602 Artificial intelligence
  • 1702 Cognitive Sciences
  • 0802 Computation Theory and Mathematics
  • 0801 Artificial Intelligence and Image Processing