Huber- L1 -based non-isometric surface registration
Non-isometric surface registration is an important task in computer graphics and computer vision. It, however, remains challenging to deal with noise from scanned data and distortion from transformation. In this paper, we propose a Huber-L
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- Software Engineering
- 4607 Graphics, augmented reality and games
- 1702 Cognitive Sciences
- 0801 Artificial Intelligence and Image Processing
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Published In
DOI
ISSN
Publication Date
Volume
Issue
Start / End Page
Related Subject Headings
- Software Engineering
- 4607 Graphics, augmented reality and games
- 1702 Cognitive Sciences
- 0801 Artificial Intelligence and Image Processing