Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition
Publication
, Conference
Savosin, D; Prakoonwit, S; Tian, F; Liang, J; Pan, Z
Published in: Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics
January 1, 2017
We propose a novel approach on using static and dynamic gesture recognition in VR games to represent interactive objects in games, such as equipment system, weapons and handy-tools. We examine various applications of gesture recognition in games, learning, medicine and VR, including how developers currently use the bundles of HDM devices paired with hand tracking sensors. The proposed approach provides game developers with a control over recording gestures and binding them to in-game intractable objects and equipment.
Duke Scholars
Published In
Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics
DOI
EISSN
1611-3349
ISSN
0302-9743
Publication Date
January 1, 2017
Volume
10345 LNCS
Start / End Page
3 / 10
Related Subject Headings
- Artificial Intelligence & Image Processing
- 46 Information and computing sciences
Citation
APA
Chicago
ICMJE
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Savosin, D., Prakoonwit, S., Tian, F., Liang, J., & Pan, Z. (2017). Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition. In Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics (Vol. 10345 LNCS, pp. 3–10). https://doi.org/10.1007/978-3-319-65849-0_1
Savosin, D., S. Prakoonwit, F. Tian, J. Liang, and Z. Pan. “Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition.” In Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 10345 LNCS:3–10, 2017. https://doi.org/10.1007/978-3-319-65849-0_1.
Savosin D, Prakoonwit S, Tian F, Liang J, Pan Z. Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition. In: Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics. 2017. p. 3–10.
Savosin, D., et al. “Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition.” Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, vol. 10345 LNCS, 2017, pp. 3–10. Scopus, doi:10.1007/978-3-319-65849-0_1.
Savosin D, Prakoonwit S, Tian F, Liang J, Pan Z. Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics. 2017. p. 3–10.
Published In
Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics
DOI
EISSN
1611-3349
ISSN
0302-9743
Publication Date
January 1, 2017
Volume
10345 LNCS
Start / End Page
3 / 10
Related Subject Headings
- Artificial Intelligence & Image Processing
- 46 Information and computing sciences