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Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition

Publication ,  Conference
Savosin, D; Prakoonwit, S; Tian, F; Liang, J; Pan, Z
Published in: Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics
January 1, 2017

We propose a novel approach on using static and dynamic gesture recognition in VR games to represent interactive objects in games, such as equipment system, weapons and handy-tools. We examine various applications of gesture recognition in games, learning, medicine and VR, including how developers currently use the bundles of HDM devices paired with hand tracking sensors. The proposed approach provides game developers with a control over recording gestures and binding them to in-game intractable objects and equipment.

Duke Scholars

Published In

Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics

DOI

EISSN

1611-3349

ISSN

0302-9743

Publication Date

January 1, 2017

Volume

10345 LNCS

Start / End Page

3 / 10

Related Subject Headings

  • Artificial Intelligence & Image Processing
  • 46 Information and computing sciences
 

Citation

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Savosin, D., Prakoonwit, S., Tian, F., Liang, J., & Pan, Z. (2017). Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition. In Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics (Vol. 10345 LNCS, pp. 3–10). https://doi.org/10.1007/978-3-319-65849-0_1
Savosin, D., S. Prakoonwit, F. Tian, J. Liang, and Z. Pan. “Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition.” In Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 10345 LNCS:3–10, 2017. https://doi.org/10.1007/978-3-319-65849-0_1.
Savosin D, Prakoonwit S, Tian F, Liang J, Pan Z. Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition. In: Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics. 2017. p. 3–10.
Savosin, D., et al. “Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition.” Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, vol. 10345 LNCS, 2017, pp. 3–10. Scopus, doi:10.1007/978-3-319-65849-0_1.
Savosin D, Prakoonwit S, Tian F, Liang J, Pan Z. Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics. 2017. p. 3–10.

Published In

Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics

DOI

EISSN

1611-3349

ISSN

0302-9743

Publication Date

January 1, 2017

Volume

10345 LNCS

Start / End Page

3 / 10

Related Subject Headings

  • Artificial Intelligence & Image Processing
  • 46 Information and computing sciences