Transition contour synthesis with dynamic patch transitions
In this article, we present a novel approach formodulating the shape of transitions between terrain materials to produce detailed and varied contours where blend resolution is limited. Whereas texture splatting and blend mapping add detail to transitions at the texel level, our approach addresses the broader shape of the transition by introducing intermittency and irregularity. Our results have proven that enriched detail of the blend contour can be achieved with a performance competitive to existing approaches without additional texture, geometry resources, or asset preprocessing. We achieve this by compositing blend masks on-thefly with the subdivision of texture space into differently sized patches to produce irregular contours from minimal artistic input. Our approach is of particular importance for applications where GPU resources or artistic input is limited or impractical.
Duke Scholars
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Related Subject Headings
- Software Engineering
- 4607 Graphics, augmented reality and games
- 0899 Other Information and Computing Sciences
- 0801 Artificial Intelligence and Image Processing
Citation
Published In
DOI
EISSN
ISSN
Publication Date
Volume
Issue
Related Subject Headings
- Software Engineering
- 4607 Graphics, augmented reality and games
- 0899 Other Information and Computing Sciences
- 0801 Artificial Intelligence and Image Processing