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Feature-based probabilistic texture blending with feature variations for terrains

Publication ,  Conference
Ferraris, J; Tian, F; Gatzidis, C
Published in: Computer Animation and Virtual Worlds
May 1, 2012

The use of linear interpolation to blend different terrain types with distinct features produces translucency artefacts that can detract from the realism of the scene. The approach presented in this paper addresses the feature agnosticism of linear blending and makes the distinction between features (bricks, cobble stone, etc.) and non-features (cement, mortar, etc.). Using the blend weights from Bloom's texture splatting, intermittent texture transitions are generated on the fly without the need for artistic intervention. Furthermore, feature shapes are modified dynamically to give the illusion of wear and tear, thus further reducing repetition and adding authenticity to the scene. The memory footprint is constant regardless of texture complexity and uses nearly eight times less texture memory when compared to tile-based texture mapping. The scalability and diversity of our approach can be tailored to a wide range of hardware and can utilize textures of any size and shape compared to the grid layout and memory limitations of tile-based texture mapping. Copyright © 2012 John Wiley & Sons, Ltd.

Duke Scholars

Published In

Computer Animation and Virtual Worlds

DOI

EISSN

1546-427X

ISSN

1546-4261

Publication Date

May 1, 2012

Volume

23

Issue

3-4

Start / End Page

435 / 445

Related Subject Headings

  • Software Engineering
  • 4607 Graphics, augmented reality and games
  • 4603 Computer vision and multimedia computation
  • 4602 Artificial intelligence
  • 1702 Cognitive Sciences
  • 0802 Computation Theory and Mathematics
  • 0801 Artificial Intelligence and Image Processing
 

Citation

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Ferraris, J., Tian, F., & Gatzidis, C. (2012). Feature-based probabilistic texture blending with feature variations for terrains. In Computer Animation and Virtual Worlds (Vol. 23, pp. 435–445). https://doi.org/10.1002/cav.1460
Ferraris, J., F. Tian, and C. Gatzidis. “Feature-based probabilistic texture blending with feature variations for terrains.” In Computer Animation and Virtual Worlds, 23:435–45, 2012. https://doi.org/10.1002/cav.1460.
Ferraris J, Tian F, Gatzidis C. Feature-based probabilistic texture blending with feature variations for terrains. In: Computer Animation and Virtual Worlds. 2012. p. 435–45.
Ferraris, J., et al. “Feature-based probabilistic texture blending with feature variations for terrains.” Computer Animation and Virtual Worlds, vol. 23, no. 3–4, 2012, pp. 435–45. Scopus, doi:10.1002/cav.1460.
Ferraris J, Tian F, Gatzidis C. Feature-based probabilistic texture blending with feature variations for terrains. Computer Animation and Virtual Worlds. 2012. p. 435–445.
Journal cover image

Published In

Computer Animation and Virtual Worlds

DOI

EISSN

1546-427X

ISSN

1546-4261

Publication Date

May 1, 2012

Volume

23

Issue

3-4

Start / End Page

435 / 445

Related Subject Headings

  • Software Engineering
  • 4607 Graphics, augmented reality and games
  • 4603 Computer vision and multimedia computation
  • 4602 Artificial intelligence
  • 1702 Cognitive Sciences
  • 0802 Computation Theory and Mathematics
  • 0801 Artificial Intelligence and Image Processing