The new “Great Game”? Decolonizing wargames in the era of China’s rise
The “new” Great Game suggests that, like the imperial competition of the past, we are witnessing a trans-imperial moment whereby Japan and China are vying for hegemony in East Asia. This is a new moment because East Asia, unlike Europe, has never had two co-existing superpowers. The prospect of a new imperial competition is complicated by the still-present American military power and the non-statist arena, especially in popular culture, where the imperial games are played out. Using two popular anti-Japan videogames, Glorious Mission Online (2013) and The Invisible Guardian (2019) as case studies, I argue these games are symptomatic of the relations between warfare and game in general. I then outline the trend in game development that subverts conventional wargames. Finally, I speculate on alternative game design over the disputed territories in the Southern China Sea that prioritizes ecology over human conflict and development.
Duke Scholars
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- Cultural Studies
- 4702 Cultural studies
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- 2002 Cultural Studies
- 2001 Communication and Media Studies
Citation
Published In
DOI
EISSN
ISSN
Publication Date
Volume
Issue
Start / End Page
Related Subject Headings
- Cultural Studies
- 4702 Cultural studies
- 2103 Historical Studies
- 2002 Cultural Studies
- 2001 Communication and Media Studies