Skip to main content

Quantifying and Exploiting VR Frame Correlations: An Application of a Statistical Model for Viewport Pose

Publication ,  Journal Article
Chen, Y; Omoma, S; Kwon, H; Inaltekin, H; Gorlatova, M
Published in: IEEE Transactions on Mobile Computing
January 1, 2024

In virtual reality (VR), users' head pose, that is, the location and the orientation of users' viewport, determines the view of the virtual world that is shown to the users. The importance of the viewport pose to VR experiences calls for the development of VR viewport pose models. However, no study has obtained a full pose (the position and the orientation) model applicable to modeling the viewport pose in VR experiences. In this paper, informed by our experimental measurements of viewport trajectories across 4 different types of VR interfaces, we first develop a statistical model of viewport poses in VR environments. Based on the developed model, we examine the correlations between pixels in VR frames that correspond to different viewport poses, and obtain an analytical expression for the visibility similarity (ViS) of the pixels across different VR frames. We then propose a lightweight ViS-based algorithm (ALG-ViS) that adaptively splits VR frames into the background and the foreground, reusing the background across different frames. Our implementation of ALG-ViS in two Oculus Quest 2 rendering systems demonstrates ALG-ViS running in real time, supporting the full VR frame rate, and outperforming baselines on measures of frame quality and bandwidth consumption.

Duke Scholars

Published In

IEEE Transactions on Mobile Computing

DOI

EISSN

1558-0660

ISSN

1536-1233

Publication Date

January 1, 2024

Volume

23

Issue

12

Start / End Page

11466 / 11482

Related Subject Headings

  • Networking & Telecommunications
  • 4606 Distributed computing and systems software
  • 4604 Cybersecurity and privacy
  • 4006 Communications engineering
  • 1005 Communications Technologies
  • 0906 Electrical and Electronic Engineering
  • 0805 Distributed Computing
 

Citation

APA
Chicago
ICMJE
MLA
NLM
Chen, Y., Omoma, S., Kwon, H., Inaltekin, H., & Gorlatova, M. (2024). Quantifying and Exploiting VR Frame Correlations: An Application of a Statistical Model for Viewport Pose. IEEE Transactions on Mobile Computing, 23(12), 11466–11482. https://doi.org/10.1109/TMC.2024.3399770
Chen, Y., S. Omoma, H. Kwon, H. Inaltekin, and M. Gorlatova. “Quantifying and Exploiting VR Frame Correlations: An Application of a Statistical Model for Viewport Pose.” IEEE Transactions on Mobile Computing 23, no. 12 (January 1, 2024): 11466–82. https://doi.org/10.1109/TMC.2024.3399770.
Chen Y, Omoma S, Kwon H, Inaltekin H, Gorlatova M. Quantifying and Exploiting VR Frame Correlations: An Application of a Statistical Model for Viewport Pose. IEEE Transactions on Mobile Computing. 2024 Jan 1;23(12):11466–82.
Chen, Y., et al. “Quantifying and Exploiting VR Frame Correlations: An Application of a Statistical Model for Viewport Pose.” IEEE Transactions on Mobile Computing, vol. 23, no. 12, Jan. 2024, pp. 11466–82. Scopus, doi:10.1109/TMC.2024.3399770.
Chen Y, Omoma S, Kwon H, Inaltekin H, Gorlatova M. Quantifying and Exploiting VR Frame Correlations: An Application of a Statistical Model for Viewport Pose. IEEE Transactions on Mobile Computing. 2024 Jan 1;23(12):11466–11482.

Published In

IEEE Transactions on Mobile Computing

DOI

EISSN

1558-0660

ISSN

1536-1233

Publication Date

January 1, 2024

Volume

23

Issue

12

Start / End Page

11466 / 11482

Related Subject Headings

  • Networking & Telecommunications
  • 4606 Distributed computing and systems software
  • 4604 Cybersecurity and privacy
  • 4006 Communications engineering
  • 1005 Communications Technologies
  • 0906 Electrical and Electronic Engineering
  • 0805 Distributed Computing