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AR Simulations in VR: The Case for Environmental Awareness

Publication ,  Conference
Byrne, R; Qu, Z; Fronk, C; Eom, S; Scargill, T; Gorlatova, M
Published in: Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
January 1, 2024

Augmented reality (AR) simulations in virtual reality (VR) provide fully controlled conditions, fewer hardware limitations than on AR devices, and convenient and safe access to diverse settings. However, for VR to be a fully realistic simulator for optical see-through (OST) AR, it must replicate the effects of environmental context on virtual content appearance and system performance. Here we examine one example of this, the perceived transparency of virtual content under varying environment illuminance, and conduct a user study (N=8) to identify the discrepancy between AR and a standard VR simulation. Our results show that for virtual content designed to be transparent, perceived transparency in AR is greatly reduced at low levels of illuminance, but remains consistently high across all illuminance levels tested in VR. This illustrates the impact of environment properties on the efficacy of AR simulations in VR, and motivates the development of context-aware simulations that more closely replicate AR experiences.

Duke Scholars

Published In

Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

DOI

Publication Date

January 1, 2024

Start / End Page

985 / 986
 

Citation

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Byrne, R., Qu, Z., Fronk, C., Eom, S., Scargill, T., & Gorlatova, M. (2024). AR Simulations in VR: The Case for Environmental Awareness. In Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 (pp. 985–986). https://doi.org/10.1109/VRW62533.2024.00289
Byrne, R., Z. Qu, C. Fronk, S. Eom, T. Scargill, and M. Gorlatova. “AR Simulations in VR: The Case for Environmental Awareness.” In Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024, 985–86, 2024. https://doi.org/10.1109/VRW62533.2024.00289.
Byrne R, Qu Z, Fronk C, Eom S, Scargill T, Gorlatova M. AR Simulations in VR: The Case for Environmental Awareness. In: Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024. 2024. p. 985–6.
Byrne, R., et al. “AR Simulations in VR: The Case for Environmental Awareness.” Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024, 2024, pp. 985–86. Scopus, doi:10.1109/VRW62533.2024.00289.
Byrne R, Qu Z, Fronk C, Eom S, Scargill T, Gorlatova M. AR Simulations in VR: The Case for Environmental Awareness. Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024. 2024. p. 985–986.

Published In

Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

DOI

Publication Date

January 1, 2024

Start / End Page

985 / 986