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Editorial: Gamification, social skills and mental health promotion

Publication ,  Journal Article
Otani, V; Uchida, R; Vissoci, J
Published in: Frontiers in Psychiatry
January 1, 2024

Duke Scholars

Published In

Frontiers in Psychiatry

DOI

EISSN

1664-0640

Publication Date

January 1, 2024

Volume

15

Related Subject Headings

  • 3202 Clinical sciences
  • 1701 Psychology
  • 1117 Public Health and Health Services
  • 1103 Clinical Sciences
 

Citation

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ICMJE
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Otani, V., Uchida, R., & Vissoci, J. (2024). Editorial: Gamification, social skills and mental health promotion. Frontiers in Psychiatry, 15. https://doi.org/10.3389/fpsyt.2024.1441344
Otani, V., R. Uchida, and J. Vissoci. “Editorial: Gamification, social skills and mental health promotion.” Frontiers in Psychiatry 15 (January 1, 2024). https://doi.org/10.3389/fpsyt.2024.1441344.
Otani V, Uchida R, Vissoci J. Editorial: Gamification, social skills and mental health promotion. Frontiers in Psychiatry. 2024 Jan 1;15.
Otani, V., et al. “Editorial: Gamification, social skills and mental health promotion.” Frontiers in Psychiatry, vol. 15, Jan. 2024. Scopus, doi:10.3389/fpsyt.2024.1441344.
Otani V, Uchida R, Vissoci J. Editorial: Gamification, social skills and mental health promotion. Frontiers in Psychiatry. 2024 Jan 1;15.

Published In

Frontiers in Psychiatry

DOI

EISSN

1664-0640

Publication Date

January 1, 2024

Volume

15

Related Subject Headings

  • 3202 Clinical sciences
  • 1701 Psychology
  • 1117 Public Health and Health Services
  • 1103 Clinical Sciences