Editorial: Gamification, social skills and mental health promotion
Publication
, Journal Article
Otani, V; Uchida, R; Vissoci, J
Published in: Frontiers in Psychiatry
January 1, 2024
Duke Scholars
Published In
Frontiers in Psychiatry
DOI
EISSN
1664-0640
Publication Date
January 1, 2024
Volume
15
Related Subject Headings
- 3202 Clinical sciences
- 1701 Psychology
- 1117 Public Health and Health Services
- 1103 Clinical Sciences
Citation
APA
Chicago
ICMJE
MLA
NLM
Otani, V., Uchida, R., & Vissoci, J. (2024). Editorial: Gamification, social skills and mental health promotion. Frontiers in Psychiatry, 15. https://doi.org/10.3389/fpsyt.2024.1441344
Otani, V., R. Uchida, and J. Vissoci. “Editorial: Gamification, social skills and mental health promotion.” Frontiers in Psychiatry 15 (January 1, 2024). https://doi.org/10.3389/fpsyt.2024.1441344.
Otani V, Uchida R, Vissoci J. Editorial: Gamification, social skills and mental health promotion. Frontiers in Psychiatry. 2024 Jan 1;15.
Otani, V., et al. “Editorial: Gamification, social skills and mental health promotion.” Frontiers in Psychiatry, vol. 15, Jan. 2024. Scopus, doi:10.3389/fpsyt.2024.1441344.
Otani V, Uchida R, Vissoci J. Editorial: Gamification, social skills and mental health promotion. Frontiers in Psychiatry. 2024 Jan 1;15.
Published In
Frontiers in Psychiatry
DOI
EISSN
1664-0640
Publication Date
January 1, 2024
Volume
15
Related Subject Headings
- 3202 Clinical sciences
- 1701 Psychology
- 1117 Public Health and Health Services
- 1103 Clinical Sciences